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Content

* Multiple actors (private builds only for now)

* Formation control

* Physics improvements


Known issue:

For some models, physics can be messed up after changing actor scale. Will address this in the next version, a workaround for now is to change the scale and then remove and reload the model. 


Download link:

For supporters:

https://www.patreon.com/posts/release-0-5-for-33251009

For early birds:

https://www.patreon.com/posts/release-0-5-for-33251150


The public build can be found in the attachment. 

Files

New multiple actors feature & formation control

A quick walk-through of the new feature in 0.5

Comments

Roa

Yes!! Thank you for your hard work.

Anonymous

Hey I just bought a Samsung HMD Odyssey + and I can't use it with with DVVR cause whenever I go unto a menu to select my model or any other menu I can't exit it. I click the back arrow button but it does not work. My rift works fine. I saw someone on github post this issue but I don't have a github account so I thought I would share it here to let you know it wasn't just one guy having this problem with his samsung headset and that it effects me too.

dvvr

Yes we are looking into this issue. Should have the fix ready in the next release.

dvvr

Just wondering if this issue happens on both HDRP & LWRP builds or only happens on LWRP?

Anonymous

I don’t know if this is just the models I’ve been using, but the physics changes seem to have broken on several of them, either having parts drop and pull to the stage floor or violently jitter. I tried looking at a working model vs a broken one in pmxEditor but couldn’t find a significant difference when it came to the sagging bug, but I suspect the jittering might just be a collision thing. I can put together a file of some of the models I’ve been using and some video clips of the bugs in action if you want.

Anonymous

Sorry, just read the blurb on the post, this is without changing the scale of the model, this breaking happens as soon as they load.

dvvr

The physics will be further stabilized in the next release and we are adding a new setting to allow changing physics parameters per model. Hopefully these will address most of the physics issues. Please stay tuned for the upcoming release. Thanks!

K (edited)

Comment edits

2022-02-27 06:43:52 Just downloaded public build to see what this is like & if I want to become a patreon.. Which folder do you select for 'content'? currently I get a VR 'room, select a folder (such as dwr_data) and it just sits there at 'scanning content'... Do you need additional files? Would be advisable to put together a quick readme or instructions on set up for people who've not used this ecosystem before.. (I'll hold off on patreon for now as I don't want to sub an empty room :) )
2020-02-02 13:47:58 Just downloaded public build to see what this is like & if I want to become a patreon.. Which folder do you select for 'content'? currently I get a VR 'room, select a folder (such as dwr_data) and it just sits there at 'scanning content'... Do you need additional files? Would be advisable to put together a quick readme or instructions on set up for people who've not used this ecosystem before.. (I'll hold off on patreon for now as I don't want to sub an empty room :) )

Just downloaded public build to see what this is like & if I want to become a patreon.. Which folder do you select for 'content'? currently I get a VR 'room, select a folder (such as dwr_data) and it just sits there at 'scanning content'... Do you need additional files? Would be advisable to put together a quick readme or instructions on set up for people who've not used this ecosystem before.. (I'll hold off on patreon for now as I don't want to sub an empty room :) )

dvvr

Here's instruction on how to prepare the content folder: https://github.com/alloystorm/dvvr/blob/master/pages/blog/preparecontent.md More documentation can be found here: https://github.com/alloystorm/dvvr/