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As always, please do not share or redistribute this private release. 

Feel free to share the public builds instead. 


Updated with hotfixes to address the controller issue. 

These builds are also available on our shared Google Drive folder.

Comments

Anonymous

Downloaded the HD version. It looks awesome, but my models(PMX) have spaghetti arms, is there a way to fix this? Because the same models work perfectly in MIkuMikuDance and MocuMocuDance. The Disable double arm didn't help.

Anonymous

Here is one that does the spaghetti, even the legs. http://3d.nicovideo.jp/works/td52558 The black button down on the righthand side is the download button, and then click the blue one on the popup.

Anonymous

I can't get the option "loop motion" to work. even when disabling the "Play Next Motion Automatically". Since there is a video player style control, then a replay single and a enable random button could be nice.

Anonymous

for some reason now i cant see my controllers im using occulus

dvvr

Do you have the same issue with previous version? 0.3

dvvr

The loop motion won't loop the song, it is for when the motion is shorter than the music and it loops the motion to fill the duration of the song. Will add music looping in the next release. The model you mentioned has got a very different bone structure than normal PMXes, it is not yet supported. Basically all models from that creator don't work with DVVR. It's a known issue and we are still yet to figure out how to make it work.

Anonymous

I had this issue aswell, the controllers don't show, though the pointer rays show up when i open the UI, and goes away when i close it. And i also have the first gen Touch controllers.

dvvr

Yes, that's by design. The controller models are hidden and pointer only visible when UI present. As long as your UI interaction works, it is working fine.

Noise

I have a problem with the POV flying off slowly into space, straight up...

dvvr

Most likely right hand joystick drifting. Are you able to set deadzone on your controller if possible? And also check if you have another game controller connected that might contribute to the axis input.

Noise

Nope. I was wondering if maybe your code was looking for joysticks and controllers, with a default setting that is greater than zero when it doesn't find anything.