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Hello everyone. Xeralex here, and I wish your help a little bit about misadventures rules. Now, if you are here with us for a while, you already know that Misadventures is our current "chose your own adventure" comic, in which you decide what happens next in the story.

Now to make sure the story is both fair, and not end up a complete chaos, some rules have been set down to help you on the making of the story. But these rules are about to change a bit, and that is where I need your help...

You see, I am currently working on making the rules a bit simpler, and easier to follow, yet still stay on the guidelines I already told you. But before I do, i needed your opinion on a small matter for the rules, because right now, I have 2 ways to make the rules.

1) Really simple rules, were a simple Rock-Paper-Scissors like system (RPS) determines nearly everything. Even the attacks, skills and spells just follow this system (example, let's say you attack with a fireball a water elemental. Your success is just gonna be determined by if you win the RPS)

2) A More realistic system and rules, with more details, like the attacks, skills and spells have a bigger variation, with elemental weaknesses (think like something more near to a DnD rules style set), 

You see, I can work with either of them, for that I am certain... But what you guys would like to have...? What do you think is better for you?  

For any questions you may have, don't hesitate to let us know in the comments below, or a private message if you desire too.

(poll ends are November, so you have time if you wish to think about it)

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