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Hey guys,

Just finished the Luis side of the alley fight scene. Here's the current breakdown of EP10's progress:

Luis Nightclub Scene: 595 renders/2801 lines of dialogue = Finished.

Emily Alley Fight Scene: 142 renders/756 lines of dialogue = Finished.

Luis Alley Fight Scene: 92 renders/695 lines of dialogue = Finished.

Emily Taxi Ride Scene: 20-30 renders/100-200 lines of dialogue = Still to do.

Luis Taxi Ride Scene: 20-30 renders/100-200 lines of dialogue = Still to do.

Emily/Samantha Home scene: 500+ renders/2000+ lines of dialogue = Still to do.

MC and Luis Arriving Home scene: 40-80 renders/400-500 lines of dialogue = Still to do.

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TLDR: EP10 is still nowhere near done. No, I'm not dragging things out on purpose.

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I'm acutely aware that the longer I take to deliver EP10, the less money I make, so it's in my own best interest to get this done as fast as possible. Full disclosure: on EP9's release month, I was making like 7K\month at one point and that's gone down to 2.9K\month today. So as you can see, I'm not dragging this thing out because it's good for me.

I write scenes in chunks and spend the rest of my time catching up with the renders. On a good day I can finish maybe 10 renders. On a really good day, firing on all cylinders I can do maybe 15. But often times depending on the complexity of the scene and my motivation\inspiration level, I've had days where at most I did 4 or 5 renders.

So with that 10 renders a day number and very roughly 700-800 renders left to do, everyone can maybe get a super optimistic estimate how much longer EP10 is going to be in the works.

Anyhoo, lots of words, but it all boils down to me hoping to get it across that I'm not doing this on purpose by slacking off or stringing anyone along on purpose.

Az.     

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Comments

ttt

Take your time bro, and please do more about Smantha

Husker

i noticed and can relate to the render speed, Az. if you are using daz have you thought about looking into ManFriday Render Queue 3. it will speed up the process greatly. rather than rendering one at a time. just set a bunch up then after you're finished you can just set them to work as you sleep.

azrd

Hey, man. Thanks for the suggestion. But there's something I need to clear up, seeing as I've received similar DM's and comments on this subject: There seem to be a bit of a misunderstanding with what I call "renders" here. When I say I average 10 renders per day, I don't mean my PC can only render 10 images per day. Rendering takes the least amount of time out of a workday. A typical in game render takes 15 - 25 minutes to render. It's everything else besides is where most of the time goes to. Even if I do opt for batch rendering, (which I don't for reasons we wont go into here). At the end of the day, all I would have ready for it would be 10-15 scenes for it to process.