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(download link on the bottom - reminder that the Dropbox links are in posts tagged with "Dropbox link", which you can access from the left-hand "Featured Tag" section on our feed!)

NewwwwwwwwWWWWwwwwwww monthly! First, straight off: the android build is now a lot more usable, so if you've been having problems where it crashes on your phone, particularly in battle, it should be better now. There's also a bunch of performance enhancements and speedups of load times.

Big update game-wise, but for those here for the articles, we've got some new good stuff on that front too: the new Jester Oral art and scenes, Troja animation and a new quick encounter with her if you break your save file twice in a row, and the Slime Backshot animation! Also, Hiro's portraits are now fully animated, with brand new expressions and gestures, which is looking great!

There's also new sounds, new music, new ambient tracks, a new animated background, and a bunch of new scenes, and we've updated some older art.

To sum up the changes and additions to combat:

There's a few new powerful perks (that are received when you select the class - old saves will have them retroactively), some new spells and abilities, some small changes to how mana works, and some really nice buffs to a Magic-focused or Magic-hybrid playstyle. There's also some changes that impact physical attacks - reductions in knockback and armor sundering, as well as Enemy Armor and enemy changes that change up strategies, as well as double attacking in Berserk and Blitz stances and various tweaks around a bunch of skills a swell. There's also a few new physical skills as well. A bunch of the fixes that apparently happened this month (so much has been done I kinda lost track!) are going to have a pretty strong effect on combat, with buff skills properly working, Charisma properly affecting seduction, and disarming and grip working correctly.

There's also a ton of little adjustments, QoL improvements, and fixes. It's another big'un. Oh, and there's some neat easter eggs and little personal touches to find.

Work is still continuing on the AI - once it's done, we'll have to make sure it doesn't make the game too hard. The main focus is going to be on enemies having individualized AI so that you can feel their personalities through their actions, and that should mean that they act less than "optimally"... but we'll keep an eye on it. There's already been AI changes and improvements, but the final step is the big one - if we don't have a devlog this month about its success, we'll have one about its failure.

Check the Dropbox link tagged posts to find the actual download links! Or check out the convenience link below.

Version 0.3.38.0 - "Magical Mysteries" update

New features:

  • Magic overhaul
  • - Awakened perk for determining magic aptitude - Each rank increases starting mana in mana pool by 1/4, up to a maximum of 3/4 at rank 3 - Mage starts with Rank 3, Paladin/Enchantress 2, Ranger 1
  • - Each point of base Magic increases mana pool by 4, rather than 3
  • - Added Spellblade perk which gives parry while casting or Incanting depending on rank - Paladin and Enchantress start with rank 1
  • - Added Incanter perk that gives evasion while Incanting - Mage starts with rank 1
  • - Added Archmage perk that draws mana into your mana pool while Incanting - Mage starts with rank 1
  • - Added Fizzle "spell" that will be used in place of other spells when you lack mana or to cancel casting a spell
  • - Added Quickcast spell that uses mana to immediately move into Deep Casting stance from Balanced
  • - Added Chant spell that channels a small amount of mana while blocking, learnable in Defensive stance
  • - Added Deflect spell that fully parries an attack with your weapon when used in Balanced stance
  • - Other adjustments to magic and related techniques down below
  • Added Inflict Wounds spell
  • Phallus types are now individualized on a per-character basis
  • Trip now lowers enemy stability without reaching the 100% full-trip threshold
  • Added Kiss skill in Ground Wrestle stance
  • Added new skills into Ground Wrestling stance
  • - Sit on It
  • - Grind
  • - Seduce
  • - Mermaid will use all of these
  • Naga (and Quetzal) now have the "Slither" technique
  • Added mousewheel scrolling for combat techniques
  • Added Stalwart perk as a base Paladin perk that gives +2 Charisma when not using it for naughty purposes
  • All-Out Blitz and Rage are now double-attack skills even when not dual-wielding, but lowered their base damage
  • Added unique enemy armor with various durability, damage negation, and special effects
  • Some magic-inclined enemies have a starting Phantasmal Shield
  • Doppelganger now copies the player's stats and equipment
  • Natural weapons now have Strength scaling
  • Stealing success is now based on weight and value of items
  • Added Change-Up technique learnable in Blitz stance
  • Added Inner Focus skill in Focus stance
  • Added Trip skill in Counter stance
  • Yoink skill now available for the player as well, allowing for removing obstructions (pants/underwear/gags)
  • Enemies that don't have feet redirect Foot-based attacks to their leg armor
  • Tall enemies have lower armor hit from higher height attacks
  • Added required stats for Perks
  • Off-Hand and Double Attacks now appear as such in the combat log for clarity
  • Evade and Parry damage reduction amounts now appear in combat log - block already does by virtue of being shield damage
  • Added Apply button back to level up screen

New content:

  • Added Jester Oral art!
  • - Deep dick variants
  • - Cum variants
  • Expanded Jester scenes
  • Added Troja animation
  • Expanded Troja encounter
  • Added Hiro portrait animation!
  • - Now displays Hiro's current expression/gesture in place of the static portrait
  • - Also reflects Hiro's full customization
  • - Hiro's animation has been upgraded, and we're going to be doing more work on it to make him more posable and fix some old issues
  • New Hiro expressions and gestures!
  • Added Slime Backshot animation!
  • - Has variants based on Slime's current "size"
  • - Has Red variant for Strawberry Slime
  • - Added it to Facesitting stance in battle
  • Added Slime Doggy Red variant
  • Added Forest background animation/lighting
  • Added mountain background animation/lighting
  • Expanded Mermaid encounter and egg-hatching/laying scenes
  • Expanded a bunch of scenes related to oviposition and birthing
  • Added new Mermaid battle outcome from ejaculating inside of her
  • Made Mermaid riding take a little longer to end battle, and added dialogue
  • Added Brigand Nighttime "Backstab" scene
  • Expanded some Ettin scenes and added new Hiro expressions/gestures to them
  • Added new Hiro expressions/gestures to Brothel Madam scenes
  • Added Demon Realm animated background
  • Added Catgirl Battle music
  • Added Minotauress music
  • Added Dullahan Bridge ambient track
  • Added Forest ambient track
  • Added Magic Block sound

Tweaks and bug fixes:

  • ANDROID: drastically reduced VRAM usage, particularly in battle, which should reduce or eliminate battle-related crashes (and certain encounters from crashing as well)
  • Predictable status now affects more techniques and is generated by more techniques
  • Moved Armor Crusher to Haymaker stance and gave it bonuses for two-handing along with other Haymaker skills and Rage from Berserk
  • Slide renamed Leg Sweep with more trip bonuses
  • Foot-targeted skills now cause Trip instead of Knockdown
  • Modified the resulting stance of a number of techniques
  • Tweaked Overrun
  • Greatly improved World Map Screen load time
  • Improved game startup time
  • End of encounter scenes now properly display the persistent backgrounds
  • Added more stamina requirement checks for skills to prevent infinite negative stamina loops

  • Major Fix: Fixed skills like Enrage and Deep Focus so that their status effects work, including skills that give Predictable which are now more dangerous to use
  • Major Fix: Teasing skills are now properly enhanced by charisma, including during sex (and Charisma only gives bonuses to teasing you to do to opponents, not to yourself)
  • Fixed Strong Grip perk and grip regeneration
  • Fixed Ablaze status not affecting armor
  • General minor AI fixes and adjustments
  • Fixed enemies that can get into a bottoming mood not doing so when you seduce them into it
  • Only enemies with Blitz stance access use Reckless Attack
  • Fixed AI for curing Frostbite
  • Enemies now properly Erupt in 69 stance and while banging Trudy and Kylira
  • Fixed usage of "Sting" Wasp skill
  • Centaurs no longer Gallop away when erect (hmm...)
  • Added an extra knockdown force tier
  • Made Giantess Plains encounter selectable in the Encounter menu
  • Fixed Break Free in Bondage (Bottom) stance appearing when it shouldn't
  • Fixed Push Off Attempt Reverse leaving you in regular cowgirl stance
  • Fixed Uh-Oh resulting stance
  • Fixed per-turn effects like weather, bleed, and being on fire so that they always apply exactly once per turn
  • Adjustment to arousal display - hover over it to get more info
  • Fixed arousal gain in combat log display bug
  • Fixed Demon King erection both in battle and out of it
  • Fixed Hiro's phallus indicator displaying them as erect when they aren't
  • Fixed enemy item use reporting "You" used an item in the combat log
  • Added Intoxicate VFX to spell
  • Fixed positioning of Forest BG animation
  • Fixed blank background bug
  • Fixed size of Demon King "Topping" image
  • Fixed skins not being applied to Spank animation in battle
  • Fixed Inventory screen tooltips going off the screen when there are many items
  • Fixed Phantasmal Shield not working unless you had a physical shield
  • Adjusted starting stats/perks/skills for classes
  • - Paladin - Strength+1, Magic+1, Charisma-2 (Starts with Awakened 2, Spellblade 1, and Stalwart perk which compensates for lowered Charisma, along with Gauntlet, Helm, Sabatons)
  • - Thief - Endurance-2, Perception+1, Magic+1
  • - Ranger - Strength-1, Endurance+2, Magic+2, Charisma-3 (Starts with Withdraw skill, Awakened 1)
  • - Mage - Strength-1, Agility+1, Perception+2, Charisma+1 (Starts with Awakened 3, Incanter 1, Archmage 1, 3 Magic Crystals, a Dagger, a Robe)
  • - Enchantress - (Starts with Awakened 2, Spellblade 1, 2 Perk Points)
  • Reduced Knockdown effect
  • Made each point of Armor Sunder on a technique increase Armor Sunder by 25% instead of 100%
  • Reduced Agility's effect on Stability regen
  • Adjusted Strength and Magic impact on physical and magical power, respectively
  • Slight weapon scaling reduction and increased base power
  • Limited the effect of "When you greatly overpower/are much quicker" bonuses to 1 rank
  • Added Disarm component to a bunch of techniques, which hurts weapon grip
  • Weapon grip regen separated from Weapon grip loss
  • Adjusted stamina, stability, and power values for a bunch of techniques
  • Lowered stability recovery of Stand Up
  • Berserk now adds a Strength bonus when used
  • Rage now has improved armor sundering
  • Riposte now results in Offensive stance
  • Enhanced Ashi with bonus evasion (and conditional bonus evasion)
  • Counter skills now also block
  • Added Dual Wield to Falling Crush
  • Spring Attack reduced to 3 ranks
  • Assault is now only usable in Blitz stance
  • Improved heal spells
  • Adjusted mana cost and power of a bunch of spells
  • Adjusted Magic requirement for a bunch of spells
  • Focus Energy and Deep Focus now draw 12 and 24 mana respectively
  • Phantasmal Shield moved to Casting stance
  • Skilled perk now gives 3 additional skill points
  • Well-Rounded perk now has 3 ranks
  • Strong Grip now has 3 ranks
  • Item Master now has 3 ranks
  • Adjusted stat requirements for certain skills
  • Added Blitz to Bunny/Puca
  • Fixed Full Nelson AI for Urka
  • Fixed casting AI for Trudy
  • Adjusted Harpy AI to prefer Fly
  • Fly, Aerial Attack, Slime Attack, and Slime Quiver now have more evasion
  • Slime Attack now also hurts weapon grip and has additional armor sundering from acid
  • Smash can now hit on the ground and does extra damage if it does
  • Angelic Grace and Demonic Power as well as the Heal spell taught by Kylira and used by the Angel now all cure Bleed as well
  • Added Haymaker to Trudy/Minotauress
  • Added Berserk to Ogre/Minotauress/Demon King
  • Reduced Gadgeteer discount
  • Fixed a bunch of art assets' sizes
  • Fixed Giantess valley path
  • Fixed erroneous "You"s in the combat log
  • Fixed doubled dialogue from double attacks (like dual wielding)
  • Added Trudy standing animation in companion scenes
  • Used Monsters Town BG for encounters in Monsters
  • Reworded a bunch of tooltips for clarity
  • Slowed the skill display scroll and added a pause to it for readability
  • Changed the order of Perks listed on the level up screen for better grouping
  • Fixed Brigand X-ray not working in Doggy stance
  • Fixed crash related to lubricant
  • Fixed bug where auto-equipped cages did not appear in inventory if equipping them failed
  • Fixed Handy (Bottom) stance affecting mouth
  • Fixed Warlock and Brigand having cursed underwear
  • Fixed Slime AI not going for it
  • Fixed relationship change message text
  • Lowered Harpy's "Fly" priority
  • Fixed Dark Knight Scrambled Eggs priority
  • Adjusted some skills
  • Adjusted some resistances
  • Adjusted some health values
  • Adjusted Daze required for Paralysis (5 instead of 10)
  • Added a cap to certain status effect values (at 10)
  • Reduced size of certain animations
  • Adjustments to ambient light levels
  • Small UI fixes
  • Minor text edits
  • Fixed typos

Art, Writing, Tales of Androgyny Monthly Updates (Pony Tier+) -

https://www.dropbox.com/sh/pyvm4dzctuymitq/AADDUMRaB8Js-feO2MUQuLDpa?dl=0

Password: ovurd

Files

Comments

Matěj Kačmář

It would be reaaaally cool if you could expand the cum inflation 👉👈🥹 i need moar belly stretching

Samu 2000

Hi i dont want to be complain or asking to much or anything but could you guy level uo the numebr of drop coins of enemies because is kind hard to grind it util recdive 500 coins to buy a sigle body armor, please that i receive 20 coins prom like 10 enemies and each enemie is hard to defeat plis the food and heath you must preserve to survive is already hard enough meaning is hrd to grind it itself imagine grind it to get 500