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Hey guys!

Next weekly update for Bunny+ patrons going up on Dropbox tomorrow - working through the Orc encounter now and hoping to have it ready in time.  Also a few cool other things implemented this week - bleeding and counters, somewhat visible from this screenshot, which I've noticed just from playing add a lot of tactical depth suddenly, although things are still firmly in the "not balanced" realm.

This does mean that we're just about done with our major Agility based additions, so Thieves are now hilariously OP - disarming enemies (which now has the added benefit of stopping bleeding for enemies with weapons), tripping, and evading/bleeding while switching stances among their very powerful toolbox.  Endurance also gets a buff as well, mitigating bleed damage and curing bleeding in between battles.   

A nice new addition - quick saves!  There's now both a "Continue" and "Load" option in the main menu screen - Load loads your last manual save, continue loads the autosave as it usually does, so clicking Load will quickly overwrite your auto-save: proceed with caution.  That being said, truly manual multi-saves aren't in yet, but we might do those as part of next week's build.

We've also got the creampie mechanics up and running, although we may not have the graphics done to show the MC's cum-stuffed belly by tomorrow.

Another new big addition which'll get fleshed out more in later versions - enemy dialog during battle!  A new dialog window will pop up when an enemy says something.

And some nice quality of life changes, including hovering over the main character's portrait (which, for those who haven't seen, now changes based on battle conditions) to view your current stats and stat modifiers.  No more guessing!   At least in battle.

We've also got the updated Slime lovedart art, which is lovely looking.

The Orc art is just about ready, and she's a beauty and a cutey.  :D  The Orc encounter is going to be a fun one, actually spanning two separate encounters, with your choices in one affecting the outcome of the other, as well as, for the first time, some topping options if you manage to take her down.

We might even make that possible!

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Comments

Anonymous

The number next to health, is that armor?

Majalis

Yep. Pretty simple now - gets replenished after each fight, hard-hitting forceful attacks break it, and attacks that get bonus armor sundering break it faster.

Special One

Can you please increase the health bar for both the hero and the enemies... The encounters end very quickly! There is no point in adding more depth to the fight while it is very short... Anyway, please concentrate more on the story and add more fetishes to the game! I mean that's the whole point of the game... Right!?

Ace

The weekly updates are great as we have the chance to see how small things change, hope you make it but no mind if not ^^

Majalis

We have a few ways we're going to slow the pace of combat down somewhat. We'll definitely be adding more fetishes - cumflation was the last one voted on, and as we add more diverse characters that'll bring in more fetishes as well. We're going ahead with the story as the necessary mechanics are put into place to support it. :D

BEST MULT CLUB

Good news!!!)) Good luck!!! ;) ♥♥♥♥♥♥♥♥♥♥♥♥