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When the time comes, that trap RPG is getting made - here's a first taste via some interface-templating doodles.  While we were working on that, a harpy with an uncut harpy pongo fell out, and we couldn't stop her from escaping.  

We've been ironing out this gameplay system for years now, actually, and we've got the boilerplate code for our in-house engine (using libgdx, represent), so everything's in place.  


Don't worry, we haven't forgotten about animations - we have a few sketch animations that we're probably going to put to a vote.   We're still deciding if we're going to use the same style of voting as the sketch factory, with two/three-month cycles.


Lastly, we're on twitter now, yo.

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Ace

Wow, no worry, we understand that you cannot be on animation, game and art at the same time, looking forward it, after all is a dream of the artists, what can go wrong?