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Heyo! New weekly! This time around, doing some Camping expansion, with the ability to dump out excess cum up in your belly, and also along the lines of a full belly, have scenes for when you're pregnant and you sleep overnight in camp, including a new unique piece of art for Hiro when he's pregnant. Some relatively delicious stuff - the Giantess certainly thinks so!

As usual, changelog is below, and convenience download link below that!  

Version: 0.2.16.1 - 1st September Weekly

New features:

  • Can now dump out cum in camp as an action

New content: 

  • Added Hiro Pregnant art
  • Added scenes when Hiro sleeps overnight in camp while pregnant
  • Added scenes when you dump cum in camp

Tweaks and bug fixes: 

  • Fixed typos

Hi-Res Art and Tales of Androgyny Weekly Updates (Bunny Tier+) - 

https://www.dropbox.com/sh/x16jl7rauvhsb8f/AACO5BqRsf_gUQlyRn0u9jORa?dl=0 

Password: BryKT5da43k9

Files

Comments

Anonymous

How do you get giro pregnant?

Anonymous

Game crashes, saying it can't load Hiro Pregnant png

Majalis

Sorry, yeah, the initial upload had an error; I fixed it immediately, but Dropbox has been taking a while to sync. The fixed version should be up now.

Majalis

Right now, the mermaid, wasp, spider, and goblin (with some help from a Centaur, Werewolf, or Harpy) can impregnate Hiro.

Anonymous

I'm getting an error when trying to start the exe files. Previous versions worked before, but now all of the versions I'm trying on my computer show an error window and have the below text in an error.txt file. I saw someone had this specific OpenGL issue in the itch.io community, but there weren't any replies. java.lang.RuntimeException: No OpenGL context found in the current thread. at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124) at org.lwjgl.opengl.GL20.glCreateShader(GL20.java:219) at com.badlogic.gdx.backends.lwjgl.LwjglGL20.glCreateShader(LwjglGL20.java:201) at com.badlogic.gdx.graphics.glutils.ShaderProgram.loadShader(ShaderProgram.java:209) at com.badlogic.gdx.graphics.glutils.ShaderProgram.compileShaders(ShaderProgram.java:188) at com.badlogic.gdx.graphics.glutils.ShaderProgram.(ShaderProgram.java:171) at com.badlogic.gdx.graphics.g2d.SpriteBatch.createDefaultShader(SpriteBatch.java:162) at com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch.(PolygonSpriteBatch.java:142) at com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch.(PolygonSpriteBatch.java:104) at com.majalis.talesofandrogyny.TalesOfAndrogyny$1.(TalesOfAndrogyny.java:75) at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:75) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:151) at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)

Majalis

Are you using the same computer? This could be a driver issue, or it could be an issue with integrated graphics

Anonymous

the game crashes when i try to camp: java.lang.RuntimeException: Actor: Group | Group | | Image: TextureRegionDrawable | | Image: TextureRegionDrawable | | Image: TextureRegionDrawable | | Im at com.badlogic.gdx.scenes.scene2d.Actor.act(Actor.java:110) at com.badlogic.gdx.scenes.scene2d.Group.act(Group.java:46) at com.badlogic.gdx.scenes.scene2d.Stage.act(Stage.java:222) at com.majalis.screens.AbstractScreen.render(AbstractScreen.java:368) at com.majalis.screens.WorldMapScreen.render(WorldMapScreen.java:1181) at com.badlogic.gdx.Game.render(Game.java:46) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:233) at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128) Caused by: java.lang.IndexOutOfBoundsException: index can't be >= size: 5 >= 5 at com.badlogic.gdx.utils.Array.get(Array.java:154) at com.majalis.screens.CampScreen.buildStage(CampScreen.java:203) at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:238) at com.majalis.screens.AbstractScreen$1.act(AbstractScreen.java:79) at com.badlogic.gdx.scenes.scene2d.actions.SequenceAction.act(SequenceAction.java:65) at com.badlogic.gdx.scenes.scene2d.Actor.act(Actor.java:98) ... 7 more

Anonymous

Another request to update the art archives c:

Anonymous

I had an idea for quicktravel, you now have the hire a carriage system in town. I think you can do something that better fits the game. ;;- meeting centaurs and going with them to their camp would unlock the location. If you have more you can travel between them. Riding a horse :). Now ofcourse if YOU want to ride the horse it wont be on a saddle on their back.. you'll be strapped under, unable to get off, or very able depending on how you look at it, untill the trip has concluded. Horse rides you to your location. Maybe doing it multiple times brings perks, doing it too quickly in succesion would bring negative perks, or a bad end. You'll come up with something. What do you think? I'll try to post this on the discord as well. Cheers