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Well then. With the battle UI done, the path has been unlocked. We've been logjammed behind it for a while, but that ends now, which is why the changelog below is almost as long as some of the monthly changelogs. 

Let's get the content first: there's a new scene when you first meet Urka which uses the mating press art, which also shows up in battle if Urka lays into you missionary style.  There's also a new Beastmistress encounter on the second map with two possible outcomes if you fall for her trap. There's a few new character portraits, the new Gadgeteer cage-locking art, and some new status icons.

Now for new features: virginity (and other interactions) is now tracked for almost all characters, not just combatants, so it will now properly display if you lose your anal virginity to, say, the Dryad, or your dong virginity to the beautiful Elf lady, or your mouth virginity, tragically, to the Mouth Fiend. 

We added an Advantage status effect that is going to be similar to a few others - gained from using certain skills, and consumed by others for powerful effects. Some of these kinds of status effects will also be from erotic actions, or consumed by them as well.

There's a weapon grip mechanic now that works similar to armor durability, only a weapon id disarmed when you run out of grip, and can now be re-equipped under such a circumstance. Weapon grip regens each turn based on Strength, and is reduced by parrying strong attacks, being hit on the wrist, or from special disarming attacks (like Riposte - try learning Parry and then test it out!)

Footshots now destabilize your opponent, and Headshots Daze them, which can lead to Stun. That's why some enemies are now wearing helmets, gloves, and boots, and why you can level up those called-shots skills to get more of those special effects in to sensitive areas.

Those skills, and others, are now gated behind stats rather than levels. Levels will still be important, but not for unlocking skills.

There's a few more improvements to the battle UI - you can now see weapon grip, the predicted effects of using a skill will now take into consideration the enemy's next action if you've predicted it, the stance changing has some animation, grappling now has more information on hover and also in the combat log (including who won a round of grappling and your respective scores), full multi-enemy support, hovering over the paper doll now shows all armor values, and the value change widgets are slicker looking.

You can now intentionally fail negative perk checks, and successful and failed checks play a sound.

There are some pretty major tweaks, including a few that fix some long-standing combat issues, like mis-matched stances. Combat should feel a bit more frictionless now.  We've reduced the impact of the stepdown function, so higher stats now give out more reward for battle purposes, although the bonus is still halved for each point over 5. We might remove that entirely eventually, but right now that would make fighting enemies like the Ettin... very difficult. This coincides with making weapons, including natural weapons, stronger, so there should be an overall increase in offense, especially since some of the powerful skills are now more defenseless and parries no longer apply when two opposing skills are of opposite heights (high and low). Some skills have also been modified.

Large hitbox encounter tiles have had their hitbox lowered, making it easier to click on tiles near them (though there may still be some clunkiness there; we'll try to smooth that out as it comes up), and the buttons used commonly in the UI as placeholders now stretch properly. We tried to catch every instance of this new stretchability causing some text clipping issues, but if one comes up, please let us know.

As we get through this stuff, we're also eyeing some more robust sex stuff, namely around Hiro's demeanor and more individualized sex skills with dialog and fun little effects. This post is getting quite long, though, so we'll have a devlog talking about all the stuff we're working on this week sometime soon. For now, enjoy! And check out the changelog and convenience links below:

Version: 0.2.09.2 - 2nd February Weekly

New features: 

  • Virginity is now tracked for most characters in the game, not just combatants, so you can lose your virginity to the lizard woman
  • Added Advantage status effect, which has been added as a bonus effect to certain skills and benefits certain other skills while active
  • Added Weapon Grip, replacing the old disarming function
Weapon grip regens every turn based on Strength
Weapon grip is damaged by parrying or disarming skills or attacks that hit the wrist
Added Strong Grip perk
  • When disarmed, you can now re-equip your weapon by going into item stance
  • Footshots now destabilize opponents, rather than trip
  • Headshots now cause Daze, which accumulates into Stun
  • Called Shots now have multiple levels to learn
  • Skills now require certain stats, rather than level
  • If the next attack has been perceived, the predicted outcome on skill highlight is more accurate
  • Full multi-enemy support on the UI
  • Hovering over a character's paper doll now displays all armor score values - highlighting a given piece changes the value's color
  • Simplified grapple outcomes, which fixed a few subtle bugs
  • Results of grapples now reported in combat log
  • Grapple indicator also reports current grapple status on hover in the tooltip
  • Can close pop-up dialog by clicking on it
  • Stance switching now has a little animation
  • Change value widgets now grow and shrink smoothly
  • Weapon statistic reporting is now directly tied to weapon statistics; some more information is available
  • Sounds now play on successful or failed checks
  • Can now fail negative perk checks you've passed manually

New content:

  • New Orc sex scene on first meeting: offering yourself as a replacement
  • New Orc Mating Press art (found in new scene and missionary stance in battle)
  • New Beastmistress Hunter encounter
"Sleepover" sequence
"Hunted" sequence
  • Added Werewolf and Beastmistress character portraits
  • Added Gadgeteer Cage Locking art
  • Added "Activated" status effect icon

Tweaks and bug fixes: 

  • Tweaked semen amounts and cock sizes and added more phallus types to account for the variety in game
  • Weapon Damage has overall been increased
  • Tweaked the stepdown function so that higher stat totals now receive an effective boost
  • Made a bunch of tweaks to skills
Careful Attack now has a block modifiers
Tempo Attack and Crushing Blow can now be leveled up
Guard recovers less stamina
Second Wind recovers more stamina and has one level of Block
Feint Strike no longer gets damage bonus from outmaneuvering
  • Various enemies now have more armor pieces
  • Reduced defenses for Blitz, Berserk, and Haymaker primary abilities (Blitz no longer parries, Berserk now longer evades, and Haymaker does neither without Advantage)
  • Can no longer parry without a weapon (monsters have natural weapons)
  • High attacks and low attacks no longer parry each other
  • Reduced the hitbox for large encounter tiles, making it easier to click on nearby tiles
  • Grapples should have fewer synchronization issues
  • Fixed an issue that made it possible to desync sex stances
  • Fixed strong attacks that weren't causing any knockback
  • Ammo requirement in scenario choices now displays properly
  • Choice buttons now don't distort when stretched

Hi-Res Art and Tales of Androgyny Weekly Updates (Bunny Tier+)https://www.dropbox.com/sh/ayhql9p335jytiz/AABgRIuGqk6K6qecmI1O7WzXa?dl=0 

Password: bVgm97R2ru27

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Comments

BAB PEEG

I've always found the game to be very VERY easy as the the thief combat-wise, have to see if this changes in the new version.

Anonymous

how do you proc the cage locking art?

Anonymous

ive still had it not proc yet trying all those methods

Just some guy

I can’t ever find the mouth fiend, are they on the first or second map?

Majalis

They're part of a questline. You have to get banned from the Brothel by choosing the forcing options twice, and then go to the Town Square in the first town.