ToA Alpha Roadmap - 2019 (and Battle UI Reqs) (Patreon)
Content
Here's our Alpha Roadmap as it stands. We've got the big elements of World Map 3.0 done, so we've moved it down, and next up on the chopping block is Combat 3.0, which will include the much-needed new battle UI to accommodate all of the existing and planned combat features, namely:
- Health/Stamina/Balance/Mana/Stance of each combatant
- Status Effects of each combatant
- Current Attribute view of each combatant (based on Perception for enemy)
- Lust/Arousal status of each combatant (Perception for enemy)
- Display of possible skills
- Combat Log that details exactly what occurred on a given turn and lets you read back at previous turns, divided into four quadrants (Effects of your attack on enemy, effects of enemy attacks on you, self effects, enemy self effects)
- Possible battle endings, along with progress made towards each (more clear goals)
- Weapon status of each combatant
- Armor/Shield status of each combatant
- Predictive skill display (Perception)
- Grapple Status
- Range
- Ability to "drill in" and see what skills will be available if you switch to a given stance
- Support for multiple enemies
- Support for NPCs against NPCs
- View of selected enemy or current stance-based CG
- Option to turn off UI
- Option to toggle CG for alternate views (X-rays and such)
- Option to surrender (there will be some separate battle endings for Forfeit vs. Defeat)
Alongside Combat 3.0, we'll be working on Character 2.0, cleaning up and adding elements to the strategic portion of the game and character customization/character attributes. Things like Dignity/Depravity, Willpower, Feminization and Fetishes will get expanded and incorporated into more encounters in congruence with the design, so that it's obvious what trade-offs there are to be made while still encouraging players to make their own choices without being punished for them (except if you have high strength against the werewolf and blunder into triggering her alternate defeat scene, which will always "punish" you).
That will also include the skill overhaul, where status effects and bonuses are fully integrated into skills, differentiating them and making it more effective to have a suite of core skills and an orbit of situational skills than to use one skill over and over again (unless that one skill is "Deepthroat", which will always be an effective solution to someone else having a full nutsack, although variety is the spice of life). This will also include re-balance and more clarity about the different skill effects, so this is also partially combat work, which is why the two will be happening in tandem.
We're hoping to have more posts like this and posts where we discuss the design of the game and invite suggestions or comments than we did in 2018, but not to the detriment of ToA development, so it'll be a balancing act.
Anyway, here's the roadmap! Check it out:
Alpha Roadmap key:
-complete-
~in progress~
Encounter survey winners*
Feature survey winners^
Alpha Roadmap
Content
-Dullahan Futa Encounter-*
-Warlock Feminization CG-*
-Ghost Animation-*
-Game Type Selection-*
-Expand Beastmistress Encounter-*
-Ghost story mode Encounter-
-Goblin Facesit Animation-
-Booty Elf Encounter-*
-Ghost Possession CG-*
-Expand Giantess Encounter-
-Werewolf on Brothel Madame-
-Warlock Animation-*
-Wasp Futa Encounter-*
-Werewolf Ass-to-Ass CG-*
-Tavern Encounter-*
-Minotauress Encounter-*
-Ogre Smash CG-*
-Kylira the Elf Animation-*
-Hiro Animation-
-Dullahan Anal/Oral CG-*
-Dullahan Animation*-
-Elf Lady Animation*-
-Gadgeteer Animation-*
-Tavern Gangbang CG-*
-Vampire Hunter-
-Slime Backshot CG-
-Minotauress-*
-Harpy Divebomb CG-
-Hiro Anal CG-
-Dark Ritual CG-*
-Trudy x Hiro CG-*
-Angel Facesitting CG-*
-Minotauress Paizuri CG-
-Fire Elemental Futa-*
-Trudy Goblin Sandwich CG-*
-Ettin Futa-*
-Werewolf Oral Knot CG-*
-Elf Lady Animation-*
-Lewd Order-*
~Orc Doggy CG~*
(New encounter survey winners)*
(New CG art survey winners)*
(New animation survey winners)*
(Encounter expansion survey winners)*
(Other misc content)
~More power-bottom content~
~More topping content~
~More crossdressing content~
~More mini-encounters~
Cleanup - going through old encounters, setting aside expansion, and making sure that they use the proper mechanics, are logically consistent, quality control, etc.
Combat 3.0
~Battle UI overhaul~
~Supplementing the combat log with visual and/or audio cues~
~Providing more information about techniques being performed~
~Displaying enemy actions and character actions separately, with an option to skip so that combat can remain as fast input-wise as it is now~
~More economical use of space~
-Perception showing you potential battle endings-
-Companions interacting with enemies-
-More difficult enemies and enemy tiering-
~Lust and arousal results displaying in combat log~
Knowledge showing you battle endings
Mouth/butt status displayed in combat
~Technique attribute overhaul - increasing significance of height, parry, outmaneuver, overpower, blocking and armor hits~
~Damage/health adjustments~
~Damaging grapple moves~
~New grapple moves~
Longer-lasting effects of sex combat to encourage hybrid fighting styles
More status effects
Expanded sex combat
Expanded ranged combat
Expanded magic combat
Expanded grappling
Mana Reserve/Pool split and mana recovery mechanic
Greatly expanded in importance and scope status effects
Skill finalization
Character 2.0
~Save screen UI overhaul~
-Adding more info for save files-
~Character and Inventory screen UI overhaul~
-Start weapon by class-
-Stance upgrades-
-Class-changing effects-
~More/tweaked level progression~
Feminization expansion
Depravity expansion
Fetish expansion
Gating skills behind stats
Skill overhaul
Encounters 2.0
-Encounter UI overhaul-
-More comprehensive log/rewind-
~New branch types~
~Knowledge opening up new options~
Access to menu
Access to character and inventory screens
Items 2.0
-New toys-^
-Anal beads-
-Tail plug-
-Ring plug-
-Ring gag-
-Cursed equipment-
-Enchanting items with magic crystals-
~More equipment attributes~
-Equipment that covers multiple slots-
-Defense with helms, gauntlets, boots-
Limited missiles
More consumable sexual items
More equipment tied into sex combat
World Map 3.0
-Ability to zoom/unzoom on world map-
-World map paths looking more natural-
-More World Map zones/expansion-
-Unique tile art by encounter-
~World Map UI overhaul~
~Scouting appearance improvement~
~Terrain features~
Wandering encounters
Replaying World Map seeds
Camp 2.0
~Camp encounters~
~More foraging depth~
More camp actions
Camping items that can only be used when you camp
General UI
Able to scale up the UI (particularly for mobile)
Different fonts to improve readability, particularly fixing the low resolution font issue
~More pop and shine~
Persistent Progress/Metaplay
-More achievements-
-More starting bonuses-
-More unlocks-
-CG art unlocked-
-Scene completion tracking-
-Replaying previously unlocked/seen scenes-
Towns/Dungeons
~Implementing Dungeons~
Town character relationships
Town expansion - moving around in towns similar to Dungeons
New/Expanded Quests and Quest Rewards
-More Brothel questline-
~Monster-"hunting" questline~
Companions
~New companions~
Companion quests
~Companions having attitudes towards you~
~Expanding existing companion's interactions~
Patron Class (once milestone goal is met)