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Hayo! Happy Holidays once again, for this, the thirdest of weekly updates this month. We are nearing the end of the year, and we're excited to be getting near another development milestone. Like we mentioned in the last post, once we get the battle UI redone, we'll be officially in go-mode, able to create new content for story and adventure mode all-out, finish up some of the systems that aren't fully-baked, and be able to tackle things like game balance and polish some things that aren't aligning with the design.  But we'll talk more about that in our year end post - for now, the weekly!

There are a few new scenes, namely the brothel schoolgirl roleplay scene if you're wearing a cage, and the fire elemental caged defeat scene, also if you're wearing a cage.

We changed the text to be white to hopefully improve readability - we'll probably add options for text color and the background for the text window, and maybe a font option.

Obviously, the biggest change is the world map.  We've wanted to get this done for a while, both to get that aspect of the game closer to our vision, but also because we were using one of the mockups for it as the background in story mode... and we were running out of room to keep growing story mode that way.  Now that story mode uses the same map engine as adventure mode, we can continue to build it out in earnest, shooting towards creating the full story mode experience.

As for what's new in the world map, there's a lot, big and small, and we've listed it out below. New encounter tiles, roads, water, cosmetic changes to the ground, an updated algorithm, etc.

There's more we want to do on the world map side of things, namely mountainous and hilly areas as well as bridges (the art of which is done, but the implementation isn't), but that will come in time. We've got what we really wanted to get done finalized.

As usual, the changelog is below, and the convenience download link is below that!

Version: 0.2.07.3 - 3rd December Weekly

New features:

  • Story mode now uses the same graphics as adventure mode
  • New map gen algorithm to try and eliminate gaps and over-crowded maps
  • Prevented overlapping or bunching of encounters
  • Different road types
  • Added water blending and shading
  • Roads now orient themselves in less geometric ways

New content:

  • Brothel schoolgirl-roleplay scene
  • Fire elemental caged defeat scene
  • Fire elemental mating press art
  • New encounter tiles
  • New ground tiles
  • New road tiles

Tweaks and bug fixes: 

  • Changed text font to white; might give a color option 
  • Fixed Dullahan crash
  • Both true fire and combat fire are learned in story mode
  • Can't offer 69 without a free phallus

Hi-Res Art and Tales of Androgyny Weekly Updates (Bunny Tier+)https://www.dropbox.com/sh/pavpbr4fsmkovj3/AABUrxZBFuJXMzi3slgHs9q1a?dl=0

Password: Na485jNfVE2Y

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Anonymous

Tried the android version today given vacation but it's running kind of terribly. Is my fancy smartphone apparently a potato? Never had lag issues and long loading screens on other apps.