ToA - New Weekly Build! (v0.2.02.4) (Patreon)
Content
We'll have a larger announcement about it, but this weekly also is the first to feature work from a collaborator - A Complete Spiral (www.acompletespiral.com) has contributed four new exclusive music tracks to the score.
You'll notice that there's a bunch of new features, a lot of which are backend stuff, as we try to clear out some of the remaining technical tasks to fully round out the game engine. We're nearing the end of the current backlog, which has tasks in it dating all the way back to the game's prototype almost two years ago. Once those last tasks (16 of them remain) are complete, we'll populate the backlog with the remaining Alpha roadmap tasks and anything else that we notice could use some more love or improvements, and we'll also use that opportunity to add more options to the surveys. We'll mention this again in our monthly review so that everyone can know where we're at, but it is really exciting so we wanted to share it with the weekly crowd. Again, thanks so much to y'all.
Version: 0.2.02.4 - 3nd July Weekly
New features:
- Speaker of a given line is now displayed
- Revamp to how scouted information is displayed, making it clearer and improving its focus
- Character screen now displays metabolic rate
- Added keyboard controls (up/down arrows) for success/forced failure on encounter checks
- World map transition contains a little cute animation
- Being full of eggs now increases metabolic rate because you're eating for two... dozen
- Can now handle fighting two enemies at once, though no battle currently implements it
- Added support for data-driven techniques
- Created encounter variables for more dynamic encounter possibilities
- Simplified encounter script
New content:
- Vampire Hunter story mode encounter
- Thief encounter
- Aggressive Harpy encounter
- Cultist encounter
- Cameo encounter
- Tiara of Control added to witch's shop as a preview
- Four new music tracks courtesy of A Complete Spiral
Tweaks and bug fixes:
- Food gains and losses adjusted
- Added minimum metabolic rate
- Checks get reset properly in encounter loops
Hi-Res Art and Tales of Androgyny Weekly Updates (Bunny Tier+) -
https://www.dropbox.com/sh/lpo6f7co6wfqeyt/AACTtz7TLwRNcWwrqivI7la_a?dl=0
Password: u39BfT7bx3cT