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New month, new m... Alpha?!    

So the time has finally come to bump up that major version number.  That little 1 has seen us through from when ToA had no battle system all the way to now, and it's time to let him retire.  That means we're in Alpha, which means we're shifting gears, which means more content and one step closer to what we in the industry call "work on the next prototype one 80 hour week at a time"... time.

But that's in the future, and right now, we're looking back on a nice solid month of development, closing up some loose ends like Stealth and Sneak Attacks, item selling, camping and companion stuff, combat log upgrades, and a whole slew of lewd techniques, as well as power bottom and topping options for when you're victorious in combat.  There's also a pretty big chunk of new art and animations, so check out the changelog below.  We put dungeons on the backburner, since we'll need art assets for that and Alis has her hands full with the current UI stuff and new art/animations.

The Alpha roadmap will be up tomorrow, possibly along with the May backlog.  We're going to try and get the battle UI overhaul done this month - Alis is working on a proper UI design doc (along with a bunch of new assets to go along with it), and we'll see how much of that we can get for the new battle UI before she has to go back to the dicks-and-butts grind for y'all.

For now, we present - the Alpha update changelog.  Check the Dropbox link tagged posts to find the actual download links!

Version 0.2.00.0 - "Alpha" update

New features:

  • Implemented Stealth and Sneak Attacks
Stealth allows you to sneak up on characters to get the drop on them, whether that's surprise attacks or engaging in dialogue
Sneak Attacks give you a few rounds, depending on the circumstances, during which the enemy doesn't respond
Not all encounters can be snuck up on
Like Scouting, Stealth is both passive (based on Agility and the Stealthy perk) and active (increasing stealth by taking more time to travel to your next destination)
  • Can now sell items to vendors
  • Added masturbation option to Camping screen when lust is high
  • Implemented a global mute pull down button, Delete key also, unmuting returns sound and music to their previous levels
  • Added icons, particularly marking stance switches, to the combat log and fixed a bunch of readability issues therein
  • Combat log also now divided into four outcome quadrants, albeit still top-to-bottom: enemy to character, enemy to enemy, character to enemy, character to character
  • Choice requirements are now always displayed consistently, including multiple requirements for a single choice
  • Perception can now show next stance/technique on intermittent turns at lower level Perception scores
  • Splash screen now fades to main menu and main menu has a UI fade-in
  • Added willpower gains
  • Implemented skill level requirements

New content:

  • Giantess Futa encounter
Always in a set place on the far north side of the map (for now)
Giantess battle is challenging, but fair ("fairness" is relative)
Many branches that are safe to explore
High agility and perception recommended
  • Werewolf story mode encounter
  • Added Beastmaster mounting art
  • Added initial Warlock feminization art
  • Added Beastmistress animation
  • Added Ghost animation
  • New game mode select art
  • Added Slime sketch to Slime topping scene
  • Added new techniques in Doggy, Fellatio, and Handy bottom stances
New Doggy techniques include Push Back and Spread
New Fellatio techniques include Lick Balls, Suck and Stroke, Suck and Beat, and Blow
New Handy techniques include Tandem Stroke, Fondle Balls, Spit on It, Kiss Balls, and Open Up
  • New "Spank" technique for Doggy top stance
  • New in-battle text for anal for most characters
  • Added more enemy battle chatter
  • Added random lewd scenes in the town square on a cooldown timer
Can earn some money this way depending on Charisma
There are four separate possible encounters
  • Created a small cap encounter that will serve as the end of story mode while it's in development to ensure players know about normal mode
  • New power-bottoming encounter victory branches for the following:
Centaur/Unicorn (oral and anal variants)
Harpy
Goblin Femme/Masc
Brigand
  • New topping encounter victory branches for the following:
Harpy
Goblin
  • Updated Brigand battle/encounter dialog and gave her a modified sex technique

Tweaks and bug fixes:

  • Updated replay screen with any new CG art
  • Tweaked UI of some of the auxillary screens
  • Added no-cage requirement to more encounter options
  • Reduced skill point increases
  • Doubled experience requirements
  • High tier encounters are now more diverse
  • Fixed balance bar coloration
  • Changed the layout of shops, shops now display their inventory with a more economical use of space
  • Buttons are now always a consistent size with each other
  • Made some changes to the Werewolf strength check to increase salinity levels
  • Tweaked visibility of unscouted roads
  • Hidden paths are no longer shown until scouted
  • Tweaked appearance of options on world map
  • Separated blockable from parryable and evadeable as technique modifiers
  • Fixed creampie animation for large creampies
  • Fixed Town Portal scrolls
  • Fixed carriage dialogue
  • Text is now a bit more compact
  • Possibly fixed an OpenGL issue for some Windows 10/Linux machines
  • Fixed a crash bug on Android

Files

Comments

Dee

I want to comment that this is the best run and produced patreon H-game by a country mile. You two are a remarkable duo that produces a huge amount of content for the amount I contribute ($5), and you should be proud of what you do. This shit isn't even my fetish and it's so well done that I can't imagine not pledging.