Home Artists Posts Import Register

Content

Sorry guys, I know some people are running into some kind of crash issues, so we made some changes and fixes and uploaded a hotfix - v0.1.29.2. If you were experiencing crashes or freezing before, please redownload from the link below and let us know in the poll attached if you're still experiencing issues.

If you're on desktop, and you hit a crash, you can go into the .toa-data folder and open the save.json file in a text editor and find the "worldSeed" value, which should be a number. If you can post that, that would be a great help. Thanks!

EDIT: Quick clarification: you should only see crashes/freezes when getting to the world map in adventure/non-story mode. So if you see a crash/freeze after finishing character creation, or loading a save file into the world map, then that's the crash we're talking about. If you can make a new character and NOT see the freeze/crash, then please answer "sometimes" - but if creating a new character always blows up at the end, please answer "always".

Please ensure that your version number is v0.1.29.2! It shows up on the main menu. :D

Hi-Res Art and Tales of Androgyny Weekly Updates (Bunny Tier+) -

https://www.dropbox.com/sh/htxrf7on0tgjqry/AABtL4PivJUkzVt-kgvmOf4Ta?dl=0

Password: C1p3TRgYJauH

Comments

Anonymous

What are these .sai files in the layered images folder. I never checked.

Majalis

They're like psd (photoshop) files. You can create high resolution images from them and they have the layer information if you want to make edits.

Anonymous

Definitely have freezing as described. It's worth noting I'm running the game in a vm, so my expectations were low to begin with. Either way, I'll create a save file later, induce a crash and share the seed value. Addit., the mac client won't start at all. I haven't spent a lot of time trying to debug it. Probably missing something or have a conflict in my path.

Just some guy

On Android I get story mode to load but crashes after every scene change, while on create character mode it crashes right after I finish creating and doesn’t go to the map.

Raven077

java.lang.IllegalStateException: frame buffer couldn't be constructed: incomplete attachment at com.badlogic.gdx.graphics.glutils.GLFrameBuffer.build(GLFrameBuffer.java:223) at com.badlogic.gdx.graphics.glutils.GLFrameBuffer.<init>(GLFrameBuffer.java:118) at com.badlogic.gdx.graphics.glutils.FrameBuffer.<init>(FrameBuffer.java:57) at com.badlogic.gdx.graphics.glutils.FrameBuffer.<init>(FrameBuffer.java:45) at com.majalis.screens.WorldMapScreen.drawLayer(WorldMapScreen.java:1205) at com.majalis.screens.WorldMapScreen.generateBackground(WorldMapScreen.java:1157) at com.majalis.screens.WorldMapScreen.buildStage(WorldMapScreen.java:586) at com.majalis.screens.AbstractScreen$1$1.act(AbstractScreen.java:77) at com.badlogic.gdx.scenes.scene2d.Actor.act(Actor.java:95) at com.badlogic.gdx.scenes.scene2d.Group.act(Group.java:46) at com.badlogic.gdx.scenes.scene2d.Stage.act(Stage.java:222) at com.majalis.screens.LoadScreen.render(LoadScreen.java:57) at com.badlogic.gdx.Game.render(Game.java:46) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:223) at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:124)</init></init></init>

Anonymous

On Desktop: java.lang.IllegalStateException: frame buffer couldn't be constructed: incomplete attachment at com.badlogic.gdx.graphics.glutils.GLFrameBuffer.build(GLFrameBuffer.java:223) at com.badlogic.gdx.graphics.glutils.GLFrameBuffer.<init>(GLFrameBuffer.java:118) at com.badlogic.gdx.graphics.glutils.FrameBuffer.<init>(FrameBuffer.java:57) at com.badlogic.gdx.graphics.glutils.FrameBuffer.<init>(FrameBuffer.java:45) at com.majalis.screens.WorldMapScreen.drawLayer(WorldMapScreen.java:1205) at com.majalis.screens.WorldMapScreen.generateBackground(WorldMapScreen.java:1165) at com.majalis.screens.WorldMapScreen.buildStage(WorldMapScreen.java:586) at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:84) at com.majalis.screens.AbstractScreen.access$000(AbstractScreen.java:29) at com.majalis.screens.AbstractScreen$1.act(AbstractScreen.java:72) at com.badlogic.gdx.scenes.scene2d.actions.SequenceAction.act(SequenceAction.java:65) at com.badlogic.gdx.scenes.scene2d.Actor.act(Actor.java:95) at com.badlogic.gdx.scenes.scene2d.Group.act(Group.java:46) at com.badlogic.gdx.scenes.scene2d.Stage.act(Stage.java:222) at com.majalis.screens.AbstractScreen.render(AbstractScreen.java:169) at com.majalis.screens.EncounterScreen.render(EncounterScreen.java:63) at com.badlogic.gdx.Game.render(Game.java:46) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:223) at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:124)</init></init></init>

Dinther

java.lang.NullPointerException at com.majalis.character.Ass.fillButtWithCum(Ass.java:31) at com.majalis.character.AbstractCharacter.fillButt(AbstractCharacter.java:979) at com.majalis.character.PlayerCharacter.fillButt(PlayerCharacter.java:782) at com.majalis.character.PlayerCharacter.receiveSex(PlayerCharacter.java:985) at com.majalis.save.SaveManager.saveDataValue(SaveManager.java:112) at com.majalis.save.SaveManager.saveDataValue(SaveManager.java:80) at com.majalis.screens.WorldMapScreen$22.clicked(WorldMapScreen.java:932) at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:89) at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:58) at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:353) at com.badlogic.gdx.InputMultiplexer.touchUp(InputMultiplexer.java:96) at com.badlogic.gdx.backends.lwjgl.LwjglInput.processEvents(LwjglInput.java:332) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:215) at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:124)

Majalis

I believe this one has been fixed, but since I can't reproduce it, we'll have to see in the next version, unfortunately.