ToA - New Weekly Build! (v0.1.26.3) (Patreon)
Content
Big ticket item in this weekly is the new World Map and the Quest Log. The World Map has needed this love for a long while, and now it's finally starting to get it. The next big UI/UX thing we're upgrading will be skill selection/upgrading, which will also be our first deep dive into skills and character progression. With that and character customization getting overhauled, that'll be the current incarnation of character creation more or less in a playable state, although it'll still be missing a bunch like starting game bonuses and other mode options.
As for the World Map, right now we've gone minimalist on the encounter areas - those will be replaced with more real-world detail as we draw/build that out, including little visualizations of potential encounters as your scouting level increases.
Anyway, there'll be more detail about that stuff in the monthly update - for now, enjoy the new world map. :D
Version: 0.1.26.2
- New world map UI/UX!
Includes some tweaks to the world gen to guarantee encounters appear
Terrain, trees, rocks, shadows, water, some cloud tweaks and a more cohesive map in general
Reduced travel times
Fixed a longstanding bug regarding being able to click on buttons that had clickable items under them
- Quest Log (viewable from World Map)
- Fixed where Save button appears during encounters (both position and when you can save)
- Adjusted some battle UI elements to prevent overlaps
- New world map sound
Weekly ToA builds + HiRes and Raws (Bunny+) - https://www.dropbox.com/sh/k171spmmx6matxq/AADzTYY4_Ek8wnCR9BqwX51Ga?dl=0
Password: kyq8Ty3q78vwUBQ9