October begins! (Patreon)
Content
This month went really well; we managed to get a lot of work done on the periphery of the survey content and features. We've actually built a bit of a buffer on the survey end, looking ahead to future content, so we should have a productive October and November.
We'll be announcing the winners of the September surveys in a bit, so you'll know what's coming.
Based on the trend of new and returning patrons, which has, if anything, accelerated, it looks like we'll be able to nearly reach or hit our milestone goal by year's end - meaning 2018 will be the year of full time development on ToA for both of us, which, aside from massively speeding up development, is absolutely bananas and thanks to all of you. I'll say it again - thank you, and we hope that our art, our stories, and our games continue to entertain!
Changelog for ToA Version: 0.1.24.0 - "Trick or Treat" update, which is available on the Dropbox links (Pony and Bunny have the same version) now:
New features:
- Chastity cages
- Can only be de-equipped once it's equipped if you possess a Key.
- Can not get erect while wearing a cage, and certain options in encounters are not selectable
- Butt plugs
- Enemies can remove plugs in combat - you can re-equip the plug after battle
- Enemies will generally react to butt plugs in encounters
- Equipment can be unequipped by clicking the item in your inventory - equipped items are highlighted in yellow
- Can now toggle blood on and off in the options menu
New content:
- Ghost Futa!
- Different encounter if encountered in the daytime rather than the night
- Don't try to fight her if you don't have a source of magic damage! (or do?)
- Orc animation!
- Harpy anal art
- Harpy expanded encounter
- New defeat - no longer a guaranteed game over, but can be
- Different scene if you're wearing a plug
- Gadgeteer expanded encounter
- Different outcomes if you're wearing a plug or cage
- Different outcomes if you're a Paladin
- Chastity cage art
- New interface for class selection
Tweaks and bug fixes:
- When you select Level Up, all levels are applied, rather than having to click multiple times
- Harpy crashes should be all fixed