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so, this is basically what im doing for these partial partial morphs. its all done inside 3ds max, but you can do this pretty much in any 3d program, as long as you can setup morph targets, and apply masks to said morph targets

starting with the standard G8F base figure, then apply the morph target, apply the mask over the morph target, and done. and since its all layers you do that exact same thing for the other side of the face by stacking up layers

once thats all done its just a matter if importing the new expression back into to daz

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stoperArt

Thanks. Much appreciated.

V1ndicati0n

You know, the way you keep adding little touches and learning how to make things more realistic, is what I really like about your work. Even if I dont fully understand what goes into rendering, I can really appreciate it