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an other big one. figured out how to do partial partial morphs, if that makes sense.

for example, if you dial up, or use an expression from the content library, depending on how its setup up, its most of the time really hard to get certain parts back to the zero expression, especially if its a custom morph, some content creators do have upper and lower morphs, but its never left or right. so what i can do now is set up partial partial morphs, for just the left or right eye. so for custom made expression this is great.

but it this goes way further then expressions, i can do this on any polygon, so i made a partial partial morph from one of my main characters and put it on an other. so saphy has monarch's boobs now. but it goes even further. cause its just polygons, i can do that on the bra too, so lift up the strap, apply dforce, and we got a floating tight strap. this is really amazing

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stoperArt

Sounds great. I wouldn't mind seeing the workflow of this, if you ever have the time. And if it's not too complex, that is.

AstralBot3D

Oh! I agree with stoperArt. It would be mind to see this workflow. Getting the bra to show tension would add that nice realism into renders for sure!

saphirenishi

i posted the basic idea of how im doing it. with the bra i basically did the same thing, but created the morph instead of importing it into 3ds max from daz, just lifted up the metal pieces, and imported it back into daz as a morph, dialed up the morph and let dforce do the rest