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used here: green clubbing 

load in the standard g8f character.
in the top menu go to "3d garment" -> "attach all pins to avatar"
load in your character as a morph target.
remove all pins from the scene, and simulate to let the garment settle in place.

there is two layers of fabric on top of each other here, under layer is a standard default layer which has an 100% opacity on it. but its what holds up the whole garment, so if you wanna pull on something pull on that layer, not the top layers
the top layer has a very thin cloth material applied to it, which will wrinkle really fast, but because of that it can get a bit twitchy as well. to make it settle down increase the particle distance and once its settled down, you can decrease the particle distance again to get better results

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