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so, back to unreal. wanted to figure why the last "hall romper (animation)" render took so long once i raised the quality setting, so made a way more simplistic hallway, with only one material applied to it. now i know how to set it up but also know that putting a lot of reflecting surfaces on top of each other is not a good idea. you can see it really good in the wide shots i uploaded. maybe thats a better idea to do that with real raytracing

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