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unreal broke my vram!!! my poor old gpu couldnt really handle the first settings i tried and it broke the whole calculation.

tried to re-render the hallway scene yesterday night. since i figured out how to fix the light bleeding and so i thought i give it a try to see what it would look like. well, i started to bake the lighting before i went to bed, when i woke up, 7 hours later, it was still working on the first pass and had done about 10%. just so you know, unreal works with two passes and the first pass is a lot faster then the second one. so that didnt really worked out to well

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