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garment used: azur lane - st louis - dress (g8f)

full real time rendering this time. the thing with real time rendering is that it doesnt calculate any ambient light bounces. so it looks flat. also its really demanding on the power of your pc. i had a lot of trouble with flickering lights and textures getting really blurry. was able to fix things a little bit, but not really a fan of real time rendering. doing baked lighting runs way faster with way better results

also cant really figure out where those hard shadows on her legs are coming from. there is something weird happening with the spotlights on the side but not no idea what. so still a lot to figure out

experimenting with hair movement inside marvelous designer and got camera cuts going on

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catwalk

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