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so, we got volumetric fog and baked lighting with indirect light bounces now. took 20 minutes to render out the lightmaps on high quality, so thats really not that bad at all.

still a couple of weird things going on. the dof is not applied on all objects in the scene, and on belfast her face there is a lot of shadow bleeding going on. not really sure why that is. im guessing its a sampling setting somewhere, but no really sure yet. still a lot to figure out but its so much fun!

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