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not a lot of luck today. cant fix the problem i have with the dress, so i need to find an other solution to get the dress animation with texture data inside unreal. not even close to an actual idea on how to do it yet.

also, doing hair physics right inside unreal is not really giving accurate results cause of how the engine works. the only way you can apply colliders to a character is with standard hitbox primitives , like capsules, spheres, boxes and the like. i wish they had the function to add an actually mesh as collider as we can do in any other 3d application, but i guess for a game engine it doesnt make a lot of sense, since that really hits the performance.

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unreal - hair physics

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