Info / feature request opportunity for WooHoo Wellness Pt2 (Patreon)
Content
Hi Super Patrons, Most Generous Patrons and Superstar Patrons! Thanks again for your support!
Here comes a rather awkward post because we’re getting a little medical in a very cheap way for Sims purposes… I'm sure you know what we're going to talk about... Yes, part 2 of the WooHoo Wellness mod, the...
... the WTDs! (original image by Maxis / EA, their copyright; alterations by you know whom). Please be aware for now I will be showing the Realistic Version of the WTDs, as I'm making those first. I will re-write the text for the Sim-Appropriate Version. I am trying to not be graphic at all but considering the topic is medical, it's a little difficult...
****
But first, let us review the BIG PICTURE, or, the plan for the mod release:
Part One - done and released.
Part Two: - WooHoo Transmittable Diseases (Real and Fake)(optional feature) - Everything related to that (interactions, effects, contagion, etc)
Part Three: - Changes / additions to adoption system, - Out-of-marriage pregnancy interaction / reactions, - Teen pregnancy interactions / reactions, - System for a partner be convinced to keep or give up the baby by a Sim that wants / doesn't want a baby (was supposed to be in pt1 but wasn't ready), - System for a Sim that didn't want a baby to progressively accept it and make peace with it (was supposed to be in pt1 but wasn't ready)
And for those who missed the Giant Description Post with details of each feature mentioned in the outline above, find it here.
****
So, what’s going to be in part 2 of the WooHoo Wellness Mod?
For now, we will say welcome to:
UTIs, Herpes, Gonorrhea, Chlamydia, AIDS, yeast, trichomoniasis and simple temporary chaffing. Each of these will have a more Sim-fitting equivalent, and those of you who want Simmish stuff over hyperrealism will be able to get that version instead. The effects will be the same, but the name and overall text will be a little different.)
How will these work?
They are caught through WooHoo, obviously… (UTIs and yeast are not fully related to sexuality in real life of course, but it increases risk for them, so let us take a convenient shortcut for now and have those also triggered by WooHoo).
Protected WooHoo has a very very small chance of causing the WooHoo Transmittable Diseases and other down-there-related problems (let me name all that together the ‘WTDs+’), but it’s unprotected WooHoo that has stellar chances of causing trouble if a partner is infected.
Contagion risk will vary depending on the disease stage (for example, herpes out of outbreak is almost not contagious at all, but during an outbreak very contagious).
At first, a Sim will be asymptomatic, for most of those WTDs+. Symptoms will start slow and increase. Some of these diseases may remain fully asymptomatic (gonorrhea for example) and that will be a thing for our Sims too (not experiencing symptoms but able to pass on the disease)…
For example, a UTI will get worse quickly. If untreated for a long time, not only does it get worse, but kidney failure may happen, which will send your Sim to the hospital and they may suffer permanent consequences. A yeast infection will get worse quickly then stabilize; it won’t go away until treated. Same with symptomatic cases of gonorrhea and chlamydia.
UTI at the beginning. It quickly escalates to another moodlet. If left undiagnosed and untreated, it keeps escalating... through two more moodlets all the way to this:
If diagnosed however, this happens:
Some of these diseases have extremely similar symptom, for that reason they may share symptoms and moodlets until diagnosed. Because the Sim can't know which it is! For example, Gonorrhea and Chlamidya share this way. DO NOT read the moodlet if uncomfortable with mildly medical descriptions!!
Example: starting moodlet for both Gonorrhea and Chlamidya.
Some of these problems are dynamic, such as chaffing. If no WooHoo happens in a day, it’ll improve and go away. If WooHoo happens though, the chaffing will go back to its worst state.
So, if a Sim is experiencing disconcerting symptoms…
They can go see a doctor (rabbit-hole). Your Sim will come back knowing what’s going on, and the moodlets will change at this point. There will be a prescription for most of these. So long as your Sim used their medication, the problem should leave. If your Sim didn’t though, the game will know (yes, I’m that cruel) and the problem will stay if none of the prescription was used, and may stay or go if some of it was used and some not, but statistics are on the side of the problem staying, just fyi.
What about WooHoo when infected, autonomous WooHoo and whatnot? Won't it end up in disaster?
No! :) For most of these, when they are active, autonomous WooHoo will be turned off*, so that your Sim doesn't end up infecting someone else out of pure negligence... Now if you want the Sims to take risks and not care as much as they should and be reckless, that's up to you - people do that in real life sometimes.... - but I'm not mean enough to make that autonomous. This is our starting point, things may change by the time this mod gets an update, we'll see. Too early to think about that!
Will Sims be able to do more than get the diseases?
Of course yes. They'll be able to ask each other about diseases (and may lie in answer!), get tested alone or together, get medication, and a couple more things...
Will Permanent Problems happen to my Sims?
Yes... And no. Possibility of death will be optional and may come out a bit later. Permanent damage from diseases left untreated too long may be optional. What is for sure is that there will be cheats to cure anything and everything and make Sims immune to WTDs.
How far ahead is all this, development-wise?
You may notice I'm not showing many in-game screencaps at this moment. This is because my focus has been on putting together the system and building it, so much so that I haven't even tried it in game yet because all of it is too interconnected to pre-test isolated parts.
I am expecting to release this part during the current week. Not today, not tomorrow, probably not before Wednesday at the very earliest, and I odn't believe it'll be ready Wednesday. Between Thursday and Saturday are the likely days. May be a day before, may be a day after... If I work faster than planned, I will add a little surprise in this release... We shall see!
**
Your opportunity for small Feature Requests / Suggestions!
What else do you want to see in this part, which relates to the topic of said part? Make a suggestion / request and I will try to accomodate it!
+ You can Name the 'Sim Friendly' version of the WTDs, drop your ideas below!
Best,
Lumpinou
Some additional random screenshots: