What mods do you want next? + my next ideas (Patreon)
Content
Hello dear everyone!
As the tile indicates - consider this a poll of sorts! I am wondering what to work on next, and thought I'd ask you, since you're here and all! This question and info is just for you Patrons ;)
1. I got it into my head to create custom moods... So far those are the ones I thought of making: Tired (see image), Distracted (see image - ignore the whims displayed, they're not changed yet from the game mood I used as template), "Productive", "Lazy" (havin' a lazy day, happens to everyone), "Enthused / Excited", "Moved / Emotional", and the cute "Affectionate" (called 'cuddly' in the picture as I couldn't remember then the word I wanted!)
Any specific mood you would like in the game? Feedback on my current ideas? They would be 'small' moods, more minor or background ones than the game's main moods - seen less often and less important - there for storytelling mostly. I would tie them in at first only to things in my own mods, and then once I've ensured that it works well, I may tie them in to existing game stuff. Also, note that custom mood colors aren't possible (as far as the modding community has concluded for now) since that's controlled in UI files - so I need to reuse colors (and poses, actually) from other moods.
EDIT: This will begin as the addition of a "Affectionate'' (temporarily named' cuddly in the image above) mood in the Road to Romance Mod. 'Flirty' seems to pretty much mean, well... horny. "Affectionate" - or whatever it will be called - could be an equivalent that will encourage autonomy towards hugs, compliments and sweet words but not towards WooHoo and such stuff - this mood would be trigger by cute interactions such as "Appreciate for All the Little Things", "Enthuse about Relationship", "Compliment Personality", "Récite Love Poetry" and "snuggle" for example. This would be (Will be, honestly) in the next update of Road to Romance.
2. Another thing I've been thinking about, which would be a big work, is an Astrology personality system. I'm not talking just giving Sun Signs as a personality trait option when creating a Sim. I'm talking a system with sun, moon and rising signs, the 12 signs for each and you combine them as you choose. The Sun sign would push the Sim's autonomy in specific directions and affect how slowly or quickly they gain / lose certain needs; the Moon sign would affect their emotions, how strong and lasting they are per category (for example Aries moon is very explosive in anger, so, shorter angry moodlets but stronger ones). The Rising sign would determine skill gain bonuses / maluses as well as interests - something I would add too - and success rates for various types of interactions. Any thoughts? It doesn't matter if people know or believe in astrology to use this, this is just like, some sort of personality system as I said.
3. What would you like me create? :)
Except for the two things mentioned about, my iinspiration is a little dry right now! So, any idea you have, Ifeel free to share!
4. What's next for current mods:
- I am still thinking of making a "Teen Romance" module for Road to Romance.
- Road to Romance will get new stuff, more interactions etc.
- Psychic Sims will get an update soonish, with the ability to resuscitate ghosts (I tested it today and it works, yay!) and if I can make it, to also send them to the afterlife. Along with a few more things I want to add, but haven't started working on yet. In time, I want to create a Psychic Power bar, like Vampire Energy kind of, but that's not for right now as it is big work!
Have a good day,
Best,
Lumpinou