Rambunctious Religions v0.96 update - RR Revamped (Patreon)
Content
EDIT: Update to Version 1 is out, look for the link in the MOD INDEX :)
Patrons' (slightly) early release of this update. File at the bottom of this post :)
New features:
- Religion skill! Gain skill by using religious interactions and reading the Holy Book. Plus, in-game instructions regarding the skills and how to unlock interactions, in case you ever need a refresher (available in the "action -- Religion menu")
- Two new prayer interactions that unlock at higher skill levels.
- Events (rabbit hole) with storytelling moodlets, such as an initiation ceremony (with a different 'story' for each SimReligion; during initiation, Sims sequence through 4 story moodlets that tell you what is happening). Most of these also have 3 different possible outcome moodlets.
- Some interactions now unlock only if sim has had an initiation or has reached a certain skill level.
- Control world religion! Assign SimReligion and skill level or absence thereof to all other Sims present. Or, remove religion from all Sims present. Alternative: automatically assign religion or lack thereof to everyone your Sim comes near to - this runs for 10 sim days, you can stop it anytime, and of course re-launch it if you feel like you didn't meet enough people during that time. Will not affect Sims to whom you manually assigned religions. In order to not break immersion when playing, these options are nested in the "Actions -- Religion" menu, where the SimReligion-choosing buttons are, and not in the "Religion" menu where Sims find interactions to perform.
- "Ask Sim if Religious" interaction.
- Club rules for each religion!
- Computer interaction "Research Religion", under "Browse web - Research". Builds Religion skill.
- Objectives for the "Religous Official" career have been modified to better fit these new features.
And of course, all the old features remain!
By version 1.0, there will be: more interactions that unlock with higher skill levels, more interactions with objects and the computer, more integration and improvements of the social event, improvement of the lot traits.
Basic description from previous version:
"Each SimReligion (called that way to make sure nobody thinks these are real religions) comes with its own special social interactions, which differ if the listener is non-religious, part of the same faith, or part of another. Each SimReligion also offers specific perks in the form of moodlets and career / skill benefits.
Also includes lot traits for each SimReligion, a religious career and a "religious gathering" social event - complete with a Base Game basic church building and a universal Holy Book so that you can get started right away!
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Will your Sim join the Congregation of non-Believers, the Cult of the Cowplant, the Worship of the Watcher, or the Treaders of the Occult? Are they more of a nerd, a hippy, a creative and morally elevated person, or a misfit?"
More info (and a very basic base-game 'religious gathering' building) on the ModTheSims page.
EDIT: Update to Version 1 is out, look for the link in the MOD INDEX :)