[RPO M1] Detailed Info on New Features - entering Testing Today - SUN tier Requests Opportunity (Patreon)
Content
Hello everyone and happy March!
Here is the detail of the new RPO M1 features that are entering Testing today and are soon to be released!
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*** 1.**** TYPE OF 'NOT WANTING TO HAVE CHILDREN' ****
NOTES: You do not have to specify this; if you do not, it defaults to "does not want a child right now".
Some NPC's get specific polarities assigned and some don't, so your game stays flexible.
Sims who don't want children ever are immune to prompts that might change this preference. Sims who simply think it is a bad time to have children will have some facilities in making peace with a pregnancy, and often by trimester two will get a prompt about it.
*** 2.**** NUMBER OF CHILDREN WANTED ****
NOTES: You do not have to specify this for every Sim, use it only when you want.
Some NPC's get a specific number wish assigned and some don't, so your game stays flexible.
Every time a Sim gets a new child, the number of wanted children is adjusted down. Once a Sim has reached their desired number of children, their preferences automatically adjusted to "does not want children - has already had enough", and they get a special moodlet.
*** 3.**** FAMILY PREFERENCE CHANGE PROMPTS ****
OPTIONS
This system is optional and you can turn it on or off in global settings.
When it is on, you can also just disable it for particular sims by adding a trait to them.
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WHAT AND WHEN
NOTE: There are cooldowns in place so that your Sim does not get several prompts in a row or close together in time.
Prompts have chances to happen:
- for preferences regarding having children: when talking to someone of different preferences about such topics, when engaging alone in interactions related to such topics directly, after positive or negative events related to raising and taking care of a child, (tantrums, dirty diapers, sweet moments, etc) when building good relationships with nieces and nephews (or bad ones); when starting of ending committed relationships
Sims can announce having changed their mind on this, and their partners reactive according to that brings their wishes closer together or further apart.
NOTE: Sims who are set to Never Ever want children are immune to those prompts. So are Sims who have decided they've had enough children already.
- For preferences regarding willingness to be pregnant: after having had several children, after having lost a pregnancy, after interactions about such topics
- For preferences regarding baby gender (REMINDER that baby gender prefs is an OPTIONAL system that is off by default, and that it does take into account gender identity from my lgbtqia mod): when a sim has no preference yet but is expecting a child, when a Sim has had several children all of the same gender
Incidentally, there are also new moodlets as part of the gender system, which have to do with if a sim has had only children of the same gender so far or not.
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KEEPING INFORMED OF CHOICES MADE
Even if using the 'fate' option, you can always know what choices were made as notifications are shown.
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***4. ****** Fixes and unrelated additions
- Fix for WTDs not auto assigning to newly made NPCs anymore
- safeguard to prevent an error if people try to input float values in settings
- text changes and fixes
- addition of an interaction to enable Sims to properly separate in cases where the EA system does not allow for it due to particular circumstances in relationship levels (the game's version of "asks to just be friends" is not available for certain relationship combos, which was a problem for M6 and potentially M10)
- other things but I don't remember at the moment
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