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Paradise Rising:

Almost complete. Patron Brad Nichols has almost entirely fixed, upgraded and added some new awesome features to Paradise falls. It feels more like the concept art suggested, more alive.. and no extra FPS hit. I went through the plugin and disabled more than 100 objects that I would dare anyone to figure out what they are just by walking around in game = ) Learned a lot during the Dawnstar attempt last year that I did on how to improve FPS without every knowing what was done visually. Mod will be public hopefully within a week or so.


Colonel Autumns Laser Pistol:

A unique item nerfed by Broken Steel. Roy Batty gave me the file to upload which returns it to its original automatic form. Simple edit by Roy (he says) and will also be apart of the guide and uploaded within a week. 


Capital Not So Wasteland:

I will be disabling thousands (20,000+?) of objects throughout the game at the end of the series that you wont notice to boost performance for all the tweaking

Comments

Trosski

As soon as I get the model fixed in maya, and voice the new npc it should he ready. I Will have to the voicing on Thursday. Today is my busy day, and won't have time to work on any of it. It's been fun working on a new mod project. As Michael has said in another place... I don't think I will ever be able to play without it again. I never realized how empty paradise falls felt before. That's probably the reason why I only ever went there to murder all of the slavers. Think I'll start an evil play through.