Alternate Warlock Class v2.1.0 (Patreon)
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Hey all, I wanted to push one more update for my Alternate Warlock before I moved on to other projects (Alternate Paladin? Player Races? A totally new class? Who knows!). For those unfamiliar with my Alternate Warlock, and my Alternate Classes in general, the goal is to bring the mechanics of the Warlock in-line with the fantasy of playing the class.
I also want every option to be equally “viable” in game. If one option is clearly better then the others, then its not really a choice is it?
As always, I’m open to any feedback or constructive criticism you have!
~laserllama
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ALTERNATE WARLOCK v2.1.0
Eldritch Focus:
Some minor changes here. You can now use your Strength/Dexterity with your Eldritch Blade as normal (not locked-in to using Intelligence). I’ve also clarified how Eldritch Tome interacts with your Spells Known when replacing spells.
Ancient Wyrm:
The (admittedly) pointless ability to add your INT mod to cantrips has been replaced with an INT mod bonus to your Charisma checks.
Fiend:
You must now kill the creature (no knocking unconscious) to get the benefits of Dark Blessing. Hurl Through Hell’s damage has also been reduced a bit since you can use it a lot more frequently than the PHB version.
Eldritch Invocations:
A few balance/clarity changes here to Blasphemous Prayer, Erupting Blast, and Tome of Frost to bring them in-line with the other options.
Elder Arcana:
The Eldritch Blade-exclusive Arcana here have been reshuffled (they no longer get to match the Fighter in number of attacks). They still get some unique abilities to function as a “Gish/spellblade” in combat at the expense of some higher-level spellcasting. I’m not sure how to make Ancient Blade a viable option when you can get foresight…
Darklord:
This subclass was pretty over-tuned when I added it in the last update. Martial armor proficiencies have been removed in favor of a free Armor of Shadows Invocation, and Fell Curse has been scaled back to match other 2nd-level features. Their 6th level feature has also been replaced with the ability to animate your Shadow.
Undying:
This subclass has also gotten a few small QoL adjustments.
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Alternate Warlock v2.0.0 -> v2.1.0
- Eldritch Blade // Attacking with INT is now optional (can use STR/DEX as normal).
- Eldritch Tome // Clarified you are replacing one of your Spells Known every long rest.
- Ancient Wyrm // Regal Presence // Cut INT mod to cantrip damage, replaced with INT mod to Charisma checks.
- Fiend // Dark Blessing // You must kill the creature.
- Fiend // Hurl Through Hell // Reduced damage since it can be used more than 1/LR.
- Blasphemous Prayer // Clarifies you use your Warlock level and Spell save DC.
- Erupting Blast // Renamed (Maddening Blast).
- Tomb of Frost // Now an action to melt the ice.
- Arcanum // Occult Scholar // Clarified how this works with Spells Known.
- Arcanum // Occult Warrior // Moved down to 11th level, clarified the language, limited to spells of 1st level and higher.
- Arcanum // Otherworldly Step // Moved up to 13th level.
- Arcanum // Eldritch Wind // Brought into line with Steel Wind Strike.
- Arcanum // Awakened Blade // Dropped the 4th attack and reworked 2nd part.
- Deep One // Greater Tentacles // Clarified concentration and how Tentacles are buffed.
- Darklord // Fell Curse // You must kill the creature and end hex to get the temp hit points. Hex now requires concentration, but your concentration on it cannot be broken.
- Darklord // Shadow Warrior // Renamed (Dark Warrior). Reworked w/ Armor of Shadows.
- Darklord // Living Shadow // Renamed (Cursed Shade), reworked around a Shadow.
- Darklord // Dread Mantle // Cut the ability to merge with your Living Shadow.
- Darklord // Right Hand of Dread // Moved concentration-free Hex here.
- Exalted // Radiant Conduit // Clarified how this works and limited to once per turn.
- Genie // Ethereal Nature // Renamed (Elemental Nature), removed special flight ability and replaced it with a position switching effect for your Eldritch Blast.
- Genie // Limited Wish // Can also be used to cast “bonus action” spells.
- Undying // Undying Magic // Special EB is now a CHA save for 1d8 +INT damage.
- Undying // Lifedrinker // Limited to EB damage, can add to temp HP of Necrotic Husk.
- Undying // Unsettling Visage // Renamed (Unsettling Blast) and reworked.