Alternate Rogue Class v2.1.0 - Update! (Patreon)
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Hey all!
Following up on my updates to my Alternate Fighter and Alternate Barbarian with an update for my Alternate Rogue Class and the Alternate Rogue: Expanded!
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Not a ton of sweeping changes for the Rogue this time around, but there are a few small but important changes to the base class, various Exploits, and a few Archetypes:
Rogue Class:
The number of “Exploits Known” has been adjusted so you always learn a new Exploit when you can access a new High Degree of Exploits and the cost of Cunning Strike has been reduced so now it equals the degree of the Exploit.
Devious Exploits:
The major change here is that 5th-degree Exploits can only be used once per long rest. Other Exploits have been adjusted slightly: first aid is now real healing, eloquent speech has been added, and mortal blow deals a flat amount of damage. A few have also been cut (flaming shot, take cover, inflame greed).
Archetypes:
Quite a few Archetype-specific Sneak Attack loopholes have been closed, Inquisitive has gotten some small buffs, Mastermind’s Manipulative Intuition now doesn’t work on creatures with Legendary Resilience, and the Phantom’s Ghastly Walk is now limited to 15 feet.
As always, I’m open to any feedback and constructive criticism you have!
~laserllama
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Alternate Rogue v2.0.0 -> v2.1.0
- Devious Exploits // Clarified that only some Exploits require spending an Exploit Die.
- Devious Exploits // Exploits Known // Adjusted so that you always learn one new Exploit at the levels that you get access to new Degree of Exploit.
- Cunning Strike // d6 reduction now equals the degree of the Exploit.
- Ruthless // Reworked - Cut free Sneak Attack, cost of disadvantage scales by degree.
- Arcane Trickster // Spellthief // Cleared up how you steal spell slots.
- Swashbuckler // Relentless Swagger // Clarified that other Sneak Attack rules still apply.
- Thief // Thief Exploits // Replaced Aerial Maneuver with Modify Device.
- Thief // Supreme Sneak // Free Hide is anytime on that current turn.
- Exploits // 1st // Eloquent Speech // NEW Exploit.
- Exploits // 1st // First Aid // Now just regular healing.
- Exploits // 1st // Modify Device // NEW Exploit (combined modify trap & reinforce lock).
- Exploits // 4th // Agonizing Strike // Now requires a CON save to start.
- Exploits // 5th // All 5th degree Exploits are now once per long rest.
- Exploits // 5th // Craft Masterwork Poison // Imposes disadvantage on saving throws.
- Exploits // 5th // Mortal Blow // Exploit Die scaling removed (too crazy with crits).
- Inquisitive // Predictive Fighting // Cleaned up wording around Sneak Attack exceptions.
- Inquisitive // Insightful Strike // Not limited to once per rest. Cost bumped up to 2d6, added a few more options of traits to discover.
- Mastermind // Mastermind Exploits // Added Eloquent Speech.
- Mastermind // Manipulative Intuition //Creatures w/ Legendary Resistance are immune.
- Phantom // Ghastly Walk // Flying speed limited to 15 feet.
Alternate Rogue: Expanded v2.0.0 -> v2.1.0
- Exploits // 1st // Flaming Shot // CUT (you don’t need an Exploit to do this).
- Exploits // 2nd // Redirect // You add your Exploit Die to the attack roll (not damage roll).
- Exploits // 2nd // Take Cover // CUT.
- Exploits // 3rd // Inflame Greed // CUT (to niche).
- Exploits // 5th // Contingency Plan // Added gp and power guidelines.
- Gambler // Gambler Exploits // Added Incite Violence
- Seeker // Greater Lore // you only add your INT mod if you don’t already do so.