The Wanderer Class v2.0.0 (Patreon)
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Hey All!
Now that I've gotten through all of my public Alternate Martial/Exploit classes I thought it would be a good time to revisit one of my Patreon-exclusive classes - The Wanderer!
The Wanderer is my take on a non-magical Ranger class. Originally, it was just my Alternate Ranger class with Exploits in place of spellcasting and a few other small updates. However, with each update, it starts to become more and more unique. Hopefully, you'll agree this trend continues!
After the most recent poll, I also decided to add THREE new Paths for the Wanderer - some of the ideas were too good to leave out! So enjoy the Paths of the Drifter, Monster Slayer, and Trapper!
~laserllama
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WANDERER CHANGE LOG v1.0.0 -> 2.0.0
- Survivalist // You cannot change Knacks on level up.
- Wilderness Expertise // Added a third one at 13th level.
- Cunning Exploits // Renamed (Wild Exploits).
- Fighting Styles // Updated to match the most recent versions.
- Quarry // Renamed (Favored Foe). Clarified the wording (still works the same).
- Adaptable // Now 10th level - Spend 1 hour to replace an Exploit or Fighting Style.
- Foe Slayer // Reworked to be more potent!
- Companion // Renamed (Beast Master)
- Companion // Companion Exploits // Updated with Exploit changes.
- Companion // Wild Companion // Updated with my latest “Pet” rules.
- Companion // Cunning Companion // Quarry benefits moved here. Dropped Exploits.
- Companion // Primal Bond // Renamed (Wanderer’s Bond). Exploits moved here.
- Companion // Companion Stat Blocks updated with my latest “Pet” rules.
- Drifter // NEW Path!
- Hunter // Hunter Exploits // Updated with Exploit changes.
- Hunter // Cunning Strike // Renamed (Hunter’s Prey). Clarified how this works.
- Hunter // Defensive Tactics // You can make an attack if you succeed.
- Hunter // Multiattack // Clarified.
- Hunter // Superior Defense // Reworked (similar to Evasion).
- Slayer // NEW Path!
- Trapper // NEW Path!
- Survivalist Knacks // NEW // Alpine Adept, Arctic Adept, Desert Adept, Fell Handed, Hedge Knight, Rider, Woodsman.
- Exploits // General // “Set Trap” Exploits renamed “Craft Trap”.
- Exploits // General // Updated to latest versions of my Exploits.
- Exploits // 5th-degree // Limited to once per long rest.