Home Artists Posts Import Register

Downloads

Content

Hey All!

Now that I've gotten through all of my public Alternate Martial/Exploit classes I thought it would be a good time to revisit one of my Patreon-exclusive classes - The Wanderer!

The Wanderer is my take on a non-magical Ranger class. Originally, it was just my Alternate Ranger class with Exploits in place of spellcasting and a few other small updates. However, with each update, it starts to become more and more unique. Hopefully, you'll agree this trend continues!

After the most recent poll, I also decided to add THREE new Paths for the Wanderer - some of the ideas were too good to leave out! So enjoy the Paths of the Drifter, Monster Slayer, and Trapper!

~laserllama

______________________________________

WANDERER CHANGE LOG v1.0.0  ->  2.0.0

  • Survivalist // You cannot change Knacks on level up.
  • Wilderness Expertise // Added a third one at 13th level.
  • Cunning Exploits // Renamed (Wild Exploits).
  • Fighting Styles // Updated to match the most recent versions.
  • Quarry // Renamed (Favored Foe). Clarified the wording (still works the same).
  • Adaptable // Now 10th level - Spend 1 hour to replace an Exploit or Fighting Style.
  • Foe Slayer // Reworked to be more potent!
  • Companion // Renamed (Beast Master)
  • Companion // Companion Exploits // Updated with Exploit changes.
  • Companion // Wild Companion // Updated with my latest “Pet” rules.
  • Companion // Cunning Companion // Quarry benefits moved here. Dropped Exploits.
  • Companion // Primal Bond // Renamed (Wanderer’s Bond). Exploits moved here.
  • Companion // Companion Stat Blocks updated with my latest “Pet” rules.
  • Drifter // NEW Path!
  • Hunter // Hunter Exploits // Updated with Exploit changes.
  • Hunter // Cunning Strike // Renamed (Hunter’s Prey). Clarified how this works.
  • Hunter // Defensive Tactics // You can make an attack if you succeed.
  • Hunter // Multiattack // Clarified.
  • Hunter // Superior Defense // Reworked (similar to Evasion).
  • Slayer // NEW Path!
  • Trapper // NEW Path!
  • Survivalist Knacks // NEW // Alpine Adept, Arctic Adept, Desert Adept, Fell Handed, Hedge Knight, Rider, Woodsman.
  • Exploits // General // “Set Trap” Exploits renamed “Craft Trap”.
  • Exploits // General // Updated to latest versions of my Exploits.
  • Exploits // 5th-degree // Limited to once per long rest.

Comments

Anonymous

While it’s weird to imagine the “ranger” without spells, I think this is probably the best iteration of that class possible in the 5e system. Every single alternate ranger homebrew i’ve seen over the years just tried to do too much, but your exploit system coupled with the “invocations” really does a lot to help this class but really every single class you do.