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Hey all!

Sorry it has been awhile since I’ve posted anything significant, but I’ve been hard at work with my latest update (based on the previous Patron Poll) - the Vessel!

This has been a pretty major overhaul for a class that needed some love. As always, I’m open to any constructive criticism or feedback you have!

I've also included a NEW Patron-exclusive Sealed Spirit option:

THE MYTHIC HERO! 

(Did someone say Exploit Vessel subclass?)

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Iridescent Strike is now a core feature you get at 1st level and allows you to attack with your Charisma (don’t worry it scales with your Vessel level) and is modified by your Sealed Spirit and many of the Unsealed Aspects you will take.

Vessel Magic has been buffed so that you get the same amount of spell slots (level of slots still scales like a half-caster) so that you can feel more free casting spells and using these slots to transform again.

Archon Form transformation has been reworked to happen with a bonus action and grant you a ton of temporary hit points (maybe too much?). The individual Archon Forms of each Sealed Spirit have also been updated.

Class Features after Archon Form have all been updated as well to provide a (hopefully) smooth play experience all the way from level 1 through 20. Your Transformation lasts longer, you can transform more times for free, and eventually you can cast a Vessel spell for free when you transform!

New Sealed Spirits have been added, included the much-requested elemental subclass The Cataclysm. Also included in this update is my personal favorite option for the Vessel, the horrible, unspeakable hunger that is The Formless, and a wild and whimsical Fey option known as The Trickster.

Unsealed Aspects have largely been reworked. 1st level options are pretty much flavor features (with some small benefits), but as you level the Unsealed Aspects will hopefully help each Vessel develop their own unique combat loop! I’ve also added quite a few NEW Unsealed Aspects with this update.

Spell List has been greatly expanded (by 30%) with quite a few new options. The Vessel exclusive spells have also been polished up (flame whip) and there is a new addition in ethereal anchor, which I think is a pretty cool spell!

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VESSEL CHANGE LOG v1.0.0 —> v2.0.0

  • Quick Build // Updated to reflect the most recent version of the class.
  • Sealed Spirit // Iridescent Strike // Now a 1st level feature. Uses your Charisma for attack and damage rolls. Damage type determined by your Sealed Spirit.
  • Spiritual Defense // NEW feature (thematic unarmored defense).
  • Unsealed Aspects // Moved to 2nd level. These cannot be switched on level up.
  • Vessel Magic // Increased number of Spell Slots to match the Warlock.
  • Archon Form // You can now transform as a bonus action. Clarified how extending your transformation works with Vessel Magic spell slots.
  • Archon Form // You now retain your hit points, but you gain temporary hit points when you transform.
  • Extra Attack // Cleaned up (stat blocks now reference Iridescent Strike).
  • Controlled Transformation // Duration of your Archon Form is 10 minutes, and only ends in specific conditions. You can also transform twice each rest.
  • Twin Consciousness // Reworked.
  • Cyclical Sacrifice // Cut.
  • Unchained Power // NEW feature.
  • Twin Soul // Clarified
  • Ascended // Ancient Knowledge // Reworked to be more general bonuses.
  • Ascended // Ascended Archon // AC calculation changed
  • Ascended // Ascended Archon // added 10 foot flying speed
  • Ascended // Ascended Archon // Cut Forbidden Power (now the 6th level)
  • Ascended // Ascended Archon // Astral Step now part of the Archon.
  • Ascended // Ascended Archon // Arcane Blast is now an AoE that applies IS.
  • Ascended // Astral Step // Cut (now part of the Archon Form).
  • Ascended // Potent Magics // Reworked (the Archon’s Forbidden Power).
  • Ascended // Archmage Reborn // Reworked around class/subclass changes.
  • Cataclysm // NEW Sealed Spirit!
  • Cursed // Malignant Aura // Reworked.
  • Cursed // Cursed Archon // AC calculation changed.
  • Cursed // Cursed Archon // Added 40 ft. Climbing speed.
  • Cursed // Cursed Archon // Replaced Deception with Religion proficiency.
  • Cursed // Cursed Archon // Infernal Drain and Savage Strikes work with the new Iridescent Strike. Infernal Drain now increases temp HP (instead of replacing).
  • Cursed // Dark Sacrifice // Moved back to 14th level.
  • Cursed // Hellfire // Moved up to 6th level. Reworked/simplified.
  • Cursed // Infernal Claws // NEW feature.
  • Cursed // Lord of Darkness // Cut free flame whip, buffed fear attack.
  • Fallen // Blades of Judgement // New feature.
  • Fallen // Celestial Sight // Renamed (Piercing Sight) and streamlined.
  • Fallen // Fallen Spells // Updated (fewer smite spells).
  • Fallen // Fallen Archon // AC calculation changed.
  • Fallen // Fallen Archon // Replaced Healing Touch with Celestial Ward.
  • Fallen // Fallen Archon // Radiant Wrath improves Blade of Judgment attacks.
  • Fallen // Fallen Archon // Cut Blade of Judgment (moved to 1st level).
  • Formless // NEW Sealed Spirit!
  • Trickster // NEW Sealed Spirit!
  • Aspects // NEW // Iridescent Aegis, Vexing Strike, Sundering Strike, Piercing Gaze, Vengeful Spirit, Dazzling Burst, Titanic Archon.
  • Aspects // CUT // Umbral Sight, Incorporeal Step.
  • Aspect // Disarming Voice // Now a proficiency and the friends cantrip.
  • Aspect // Ethereal Tendril // Reworked/Clarified.
  • Aspect // Minor Magicks // Reworked with only non-damaging options.
  • Aspect // Spirit Sense // Moved up to 1st level, is now instantaneous.
  • Aspect // Opalescent Armor // Added weakness to silvered weapons.
  • Aspect // Otherworldly Maw // Reworked to be in place of an attack.
  • Aspect // Shimmering Lance // Now an Aspect that makes your IE ranged.
  • Aspect // Ethereal Grasp // Added Uncanny Strength prerequisite, reworked.
  • Aspect // Evoke Spirit // Slight rework, added a custom Spirit Familiar block.
  • Vessel Spells // Added // charm person, detect evil & good, detect magic, protection from evil & good, sleep, witch bolt, blur, crown of madness, darkness, darkvision, hold person, non detection, protection from energy, speak with dead, charm monster, confusion, elemental bane, sickening radiance, could kill, dispel evil & good, wall of light.
  • Vessel Spells // Shimmering Lance // Cut
  • Vessel Spells // Ethereal Anchor // New Spell!
  • Vessel Spells // Flame Whip // Reworked. Hopefully its better?

Files

The Vessel Class by laserllama

The Vessel Class by laserllama - Created with GM Binder.

Comments

Anonymous

looks awesome! a little sad to see no dragon subclass, but the ones that were added look super fun.

laserllama

One day there will be one! Gotta think about how I'd differentiate it from The Cataclysm subclass.

Anonymous

Hey Laserllama. Quick character question: if someone was a Vessel because their own heart was replaced with that of a Night Hag, do you think that would be an Ascended or a Trickster?

laserllama

Could probably justify Ascended (they are a spellcaster), Trickster (they are a Fey), or Cursed (they are a Fiend). I'd probably go Cursed then Ascended, but really any could work.