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Hey all!

I've got an exciting update for you all today - a 1-20 version of the Alt Warlock! 

Included here is the full 1-20 Alternate Warlock Class, 30 reworked Eldritch Invocations, 4 Otherworldly Patrons, 3 Eldritch Foci, and 12 NEW Elder Arcanums.

As always, feedback and constructive criticism are welcome in the comments.

~laserllama

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Intelligence-based // Returning to the traditional (and my personal favorite) take on the Warlock, the class has shifted to be a seeker of forbidden knowledge!

Invocation-focused // Spellcasting and your Otherworldly Patron choice have been moved back, and there is a greater focus on your Invocations. Gather minor fragments of lore before you move on to the "big leagues" with a Patron.

Eldritch Blast // Now a class feature! It is (optionally) modified by your Patron.

Otherworldly Patrons // I've included four reworked/new Patrons here. The classic three: Archfey, Fiend, and Great Old One, along with my own Ancient Wyrm (dragon) Patron for Warlocks that just want to blow stuff up.

Patron Spells // You now automatically learn your Patron spells, but to compensate your Spells Known has dropped (you still have more spells).

Pact Focus // Rebranded and reworked versions of everyone's favorite Pact Boons! Hexblade and Agonizing Blast have been cannibalized, and familiars can cast Warlock spells (with your help of course).

Empowered Blast // Eldritch Blast now scales with your Warlock level!

Elder Arcanum // Replacing the Mystic Arcanums of old, this new feature allows you to choose features other than high-level spellcasting. Included here are options that buff Blade-Warlocks and Familiar-Warlocks. Tome is focused on spellcasting, so I thought the traditional Mystic Arcanums would be fine here.

Pact Master // Regain your Pact Slots as an action!

Spells // The Warlock spell list has been updated (See Below), I've added a few of my own original spells (otherworldly grasp, ghastly flight, flaming whip, spiritual sundering), and reworked some of the underwhelming Warlock spells (friends, witch bolt, hunger of hadar, eldritch tentacles).

Eldritch Familiars // I've included four Familiars with the base class (that happen to match up with the subclasses, this will not be happening for every subclass). These scale with your Warlock level so they remain useful!

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FULL CHANGE LOG FROM PHB WARLOCK

  • General // The Warlock is now Intelligence-based (to match the lore).
  • Proficiencies // Armor // Added medium armor
  • Saving Throws // Replaced Charisma with Intelligence.
  • Quick Build // Updated to reflect the changes to the class.
  • Eldritch Invocations // Moved up to 1st level. Each Invocation must be bound inside a thematic Trinket (Tiny object). Includes your Spellcasting ability.
  • Eldritch Blast // Now a sub-feature of your Eldritch Invocations. Must be cast from a Trinket. Some Patrons modify/enhance your Eldritch Blast. Deals 1d8 force damage (baseline)
  • Otherworldly Patron // Moved back to 2nd level.
  • Patron Magic // You now automatically learn your Patron Spells. Will have Invocations that enhance/interact with your Patron Spells. Made sure all spells are worth casting up to 5th level. Your Patron Magic also modifies (empowers) your Eldritch Blast.
  • Pact Magic // Moved back to 2nd level. Use your Invocation Spellcasting ability.
  • Pact Focus // Renamed (Pact Boon).
  • Pact Focus // Eldritch Blade // Renamed (Pact of the Blade). Now a bonus action to conjure. Uses your INT for attack/damage rolls. Can bond any magic weapons (including artifacts), but a sentient weapon must be willing.
  • Pact Focus // Eldrtich Familiar // Renamed (Pact of the Chain). Reworked around new stat blocks. Now acts during your turn like a companion and you can cast spells so they originate from your Familiar.
  • Pact Focus // Eldritch Tome // Renamed (Pact of the Tome). Now allows you to replace one Warlock spell/cantrip at the end of each rest and ritual cast. Also allows you to add INT mod to cantrips/Eldritch Blast.
  • Empowered Blast // NEW Feature - scales your Eldritch Blast on Warlock level.
  • Elder Invocations // NEW Feature (replaces Mystic Arcanum). Divided into different tracks you can take - some are based on your Pact Focus.
  • Pact Master // Renamed (Eldritch Master). Now takes a single action.
  • The Archfey // Fey Magic // EB deals 1d10 psychic on hit.
  • The Archfey // Patron Spells // added color spray (sleep), mirror image (calm emotions), fear (blink), hypnotic pattern (plant growth), hallucinator terrain (dominate beast), mislead (dominate person).
  • The Archfey // Fey Presence // Is now single-target but lasts for 10 minutes.
  • The Archfey // Beguiling Blast // NEW feature to enhance EB.
  • The Archfey // Fey Enchantments // Renamed (Beguiling Defense). Now works with your Fey Presence feature.
  • The Archfey // Terrible Delights // Renamed (Dark Delirium). Now works with your Fey Presence feature, don’t expend the use until you use it successfully.
  • The Ancient Wyrm // NEW Draconic Patron!
  • The Fiend // DO Blessing // includes creatures within 5 feet.
  • The Fiend // Fiendish Magic // EB deals 1d10 unresisted Fire damage.
  • The Fiend // Patron Spells // added hellish rebuke (burning hands), flaming whip (scorching ray), bestow curse (stinking cloud), blight (fire shield), cloudkill (hallow), immolation (flame strike). Can switch for Evocation/Necromancy spells from the Sorcerer or Warlock spell list.
  • The Fiend // Accursed Blast // NEW feature to enhance EB.
  • The Fiend // Fiendish Resilience // Lasts until a short/long rest.
  • The GOO // Awakened Mind // More generous definition of telepathy. Also grants you resistance to psychic damage.
  • The GOO // Aberrant Magic // Your EB can be an INT save for psychic damage.
  • The GOO // Patron Spells // Added arms of hadar (hideous laughter), mind whip (phantasmal force), hunger of hadar (sending), confusion (dominate beast), modify memory (dominate person). Can switch for Divination/Enchantment spells from the Bard or Wizard spell list.
  • The GOO // Mental Lance // NEW feature to enhance EB.
  • The GOO // Psionic Ward // Renamed (Entropic Ward). Now on a miss you can target the attacker with one beam of your EB.
  • The GOO // Thought Shield // Now includes psionics. You can also choose to make INT saving throws in place of WIS saving throws.
  • Eldritch Invocations // Any Invocation that allows you to cast a spell automatically adds it as one of your Warlock Spells Known.
  • EI // Armor of Shadows // Now a mage armor type ability
  • EI // Beast Speech // Now a speak with animals type ability
  • EI // Eldritch Sight // Now a detect magic type ability
  • EI // Eldritch Spear // Also doubles ranged spell attacks.
  • EI // Eyes of the Rune Keeper // More specific/generous wording
  • EI // Fiendish Vigor // Now a false life type ability.
  • EI // Gaze of Two Minds // Clarified the wording
  • EI // Mask of Many Faces // Changed to mimic the Changeling ability.
  • EI // Misty Visions // Now a silent image type ability
  • EI // Thief of Five Fates // Now a bane type ability
  • EI // Eldritch Spear // Moved to 3rd level, doubles ranged spell attack range.
  • EI // Repelling Blast // Moved to 3rd level, limited to Large or smaller creatures.
  • EI // Tome of Ancient Secrets // Renamed (Book of Ancient Secrets). Original Pact of the Tome features (cantrips) moved here.
  • EI // Voice of the Master // Renamed (Voice of the Chain Master)
  • EI // Blasphemous Prayer // NEW Invocation
  • EI // Favored Servant // NEW Invocation
  • EI // Favor of the Master // NEW Invocation
  • EI // Lifedrinker // Reworked to heal you once per turn.
  • Eldritch Familiars // Added Aberrant, Draconic, Faerie, and Infernal
  • Spell List // 1st level // Added dissonant whispers, hideous laughter, inflict wounds, ray of sickness, sleep. Reworked Witch Bolt.
  • Spell List // 2nd level // Added mind whip, phantasmal force
  • Spell List // 3rd level // Added bestow curse. Removed thunder step. Reworked Hunger of Hadar.
  • Spell List // 4th level // Added eldritch tentacles (reworked evard’s black tentacles), giant insect, greater invisibility, phantasmal killer,
  • Spell List // 5th level // Added contagion, dominate person, geas, hallow, insect plague, legend lore
  • Spell List // 6th level // Added harm
  • Spell List // 7th level // Added mirage arcane, teleport. Cut dream of the veil.
  • Spell List // 8th level // Added maze, telepathy
  • Spell List // 9th level // Cut blade of disaster
  • Warlock Spells // Added friends, otherworldly grasp, ghastly flight, flaming whip, and spiritual sundering. 

Files

Comments

Anonymous

Would it be possible to have the warlock use any of the three mental stats as their casting stat? At the end of the day warlocks are people who've been bestowed power by an outside force, and how and why that happened isn't the same for all of them. Intelligence makes sense for an occultist type making in-depth research on forbidden magic, but might not be the best for the cult leader who reveres their patron as an ancient god nor for the paragon who didn't actually search for their patron, but the patron was the one who chose them. I would have tied the distinction on the patron, but that isn't possible since you moved the patron to level 2. Speaking of... Is there really no way to put the patron back to level 1? I feel like it's way too integral to each warlock's identify to be left for later. One should never be a generic warlock, just like you cannot be a cleric of nothing or a sorcerer with no blood line.

laserllama

I’m personally not a big fan of flexible casting stats. I may add it as a variant rule, but I much prefer for my brews to have a tighter theme/mechanics pairing. The Warlock I’m designing is very much an occult seeker of forbidden knowledge. At 1st level, your Warlock powers come from the various invocations you’ve cobbled together and you make your formal Pact at 2nd level. You can always flavor your Warlock as having made your Pact before that though.

Anonymous

I have a suggestion, what if the subclasses gained a 3rd lvl feature that gave them special invocations based on the Pact Boon they take? Ex. A Celestial Warlock that took the Pact of the Chain could gain a special subclass invocation that let's their familiar use a Celestial Familiar stat block.