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Hey all! Back with a quick update for my take on the Magus Class!

As always, I’m open to any feedback or constructive criticisms you may have!

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MAGUS v3.1.0 CHANGE LOG:

  • Arcane Armory // Can use INT in place of DEX in light/medium armor.
  • Fighting Style // Protector // Renamed (Protection).
  • Spellstrike // Spell now stays imbued until the start of your next turn.
  • Spellstrike // AoE // You choose if it is a 15-foot cone or single target.
  • Spellstrike // Saving Throws // Cut the STR/DEX saving throw, now the creature automatically fails its saving throw on crit.
  • Aegis // Clarified that this only works against a single instance of a spell - added the example of fireball vs a bolt from call lightning.
  • Arcane Archer // Arcane Archer Spells // Replacement spells must be evocation spell from either the Sorcerer or Wizard spell list (bye-bye healing spells).
  • Blade Dancer // Blade Dance // Rerolling damage is only once on your turn.
  • Scales // Infusion of Might // Reduced to 10 minutes, but now you can ride it.
  • Scales // Draconic Majesty // You choose if it is Medium or Large.
  • Sentinels // High Sentinel // Cleaned up the language.
  • Shades // Fixed typo on feature headings.
  • Shades // Shroud of Darkness // Cleaned up & clarified this ability.
  • Spells // Torrent // Still does half damage on a successful save.

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Enjoy!

~laserllama

Files

The Magus Class by laserllama

The Magus Class by laserllama - Created with GM Binder.

Comments

Jeff Potato

Thanks for the Spellstrike AoE change. I find myself thinking of the Magus as more of a "precision instrument" than the typical combat mage chucking Fireballs, and having a choice about how to apply Spellstrike fits that neatly. Also, I'm dumb: I didn't quite realize until yesterday that one of the implicit functions of Aegis is to help make up for needing to prioritize INT over CON. I don't have a lot of personal interest in Order of Scales, but the change seems good; people taking this subclass almost certainly want to ride a dragon, so letting them do it earlier makes sense. BTW, while Spellstrike does say the imbuement lasts until the start of your next turn, it also says "If you hit a target with the imbued weapon before the end of your current turn, you can expend one spell slot to cast the imbued spell as part of that attack..." so one could argue that by a strict reading, it remains imbued after your current turn but you can't actually trigger it.