Alternate Blood Hunter v1.0.0 - Patron Early Release! (Patreon)
Published:
2023-02-07 03:18:40
Imported:
2023-11
Downloads
Content
It is finished (for now)! The Alternate Blood Hunter Class!
My take on the beloved class created by Matthew Mercer - dark warriors who infect their blood with monstrous power to destroy creatures of the night!
Includes five Occult Orders to represent the sinister powers available to each Blood Hunter: Order of Alchemists, the Pale Moon, Salt & Iron, Undying Thirst, and Witch Knights!
Let me know what you think in the comments! Public release tomorrow!
Change Log:
- Hit Die // Now 1d12 (to survive Vital Sacrifices)
- Saving Throws // Now CON and CHA.
- Skills // You only get two skills to starts. Added Nature.
- Hunter’s Bane // Reworked so its more useful. Moved Hemocraft to Blood Rites
- Blood Rite // Renamed (Blood Maledict). Completely reworked so that it is short rest based. Hemocraft Die is now your Rite Die. Added Vital Sacrifice mechanic. Now Constitution-based (instead of INT or WIS). You can use each Blood Rite once per short/long rest before needing to make a Vital Sacrifice. Increased the number of Rites you start off knowing.
- Crimson Offering // Renamed (Crimson Rite). Requires a Vital Sacrifice. Only lasts 1 hour.
- Fighting Style // Added Dual Wielding, Featherweight Fighting, Melee Marksman, Thrown Weapon Fighting, and Versatile Fighting.
- Occult Order // Renamed (Blood Hunter Order). Moved subclass features to 3rd, 7th, 13th, and 18th levels.
- Crimson Brand // Renamed (Brand of Castigation). Streamlined the ability.
- Grim Psychometry // Now allows you to use identify or legend lore with a VS. Legend lore has some changes to how it works that are more thematic.
- Dark Augmentation // Removed speed bonus. Now is a Rite Die bonus to STR/CON/DEX saving throws and ability checks.
- Improved Crimson Offering // New(ish) feature. Free use of Crimson Offering once per short/long rest.
- Vital Control // New feature! Makes Vital Sacrifice less punishing. Allows you to empower a Blood Rite without a Vital Sacrifice once per long rest.
- Crimson Anchor // Renamed (Brand of Tethering). Moved to 14th level and rewritten to work smoother with 5e mechanics.
- Hardened Soul // Moved to 15th level. Adds Rite Die to INT/WIS/CHA saves.
- Sanguine Mastery // You can now subtract CON mod from a Vital Sacrifice roll.
- Order of Alchemists // Renamed (Order of the Mutant). Reworked most features!
- Order of the Pale Moon // Renamed (Order of the Lycan).
- Order of the Pale Moon // Animal Form // New feature! Allows limited Wild Shape.
- Order of the Pale Moon // Hybrid Form // Now scales with your Rite Die and works a little bit better with 5e mechanics (ie: light property, etc).
- Order of the Pale Moon // Feral Senses // Renamed (Heightened Senses). Added Survival checks and it is now based on your Rite Die.
- Order of the Pale Moon // Savage Instincts // New feature - replaced Heightened Senses (3rd level) and Stalker’s Prowess (7th level).
- Order of Salt & Iron // Renamed (Order of Ghostslayers).
- Order of Salt & Iron // Warrior of the Dawn // Renamed (Rite of the Dawn). Your weapon’s light now follows 5e light rules.
- Order of Salt & Iron // Curse Specialist // Reworded to work with new Blood Rites.
- Order of Salt & Iron // Spectral Form // Renamed (Ethereal Step). Streamlined.
- Order of Undying Thirst // NEW subclass!
- Order of Witch Knights // Renamed (Order of the Profane Soul). Almost completely reworked to be balanced with the Eldritch Knight.
- Blood Rites // Generally reworked so they work better with 5e rules. Added a number of new original Blood Rites with various level prerequisites.