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Hey all, I've become a bit enamored with this project over the last few days. Just finished a "quick and dirty" port of the Occult Orders (subclasses) and a few of the Blood Rites. 

Let me know what you think!

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Martin

This is pretty awesome, and I think it improves on the regular Blood Hunter. There's a few things I would change:

Martin

Versatile Fighting Maybe clarify that you have to make this choice at the beginning of your turn, and you can only switch once per round or something, so you can't switch to 1-handed for extra AC whenever it's not your turn. Hardened Soul Is it intentional for you to get a bonus to ALL saving throws of your rite die after lvl 15? That seems very strong. Does Sanguine Mastery apply here too? Noxious Strike Seems very very strong, you can do that as many times as you want? The Monk needs to use a Ki for this. Also, why stun AND blind? Stunned already incapacitates. Mutations I feel like the base mutate ability and rapid mutation ability don't line up super well. You can rapidly mutate equal to your con modifier, but you can mutate for free only once per short rest. Why not remove the limit on rapid mutation entirely? Best Form Beast form falls off very quickly and seems pointless at higher levels. Sacrificial Offering You should probably only be able to do this once per long rest. Also a bit weird that it's a hit dice here instead of a vital sacrifice. Profane Sacrifice Seems pretty OP, I would change it to A) you have to kill the creature and B) it resets on a long rest and you can't make a vital sacrifice to do it. Otherwise you'd get more spell slots than a Warlock, and the intention of this subclass is to be like a 2/3 Warlock right?

Anonymous

Hardened Soul actually isn't that insane, Paladins and Alt Monks get a similar if not better feature at 6th and 7th respectively, AND it applies to their death saves.