Savant: Expanded - 4.7.1 Public Update! (Patreon)
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Hey all, a follow-up post to my Savant Class Update I posted last week, the Savant: Expanded! Check out the most up-to-date version of this compendium for the greatest geniuses in 5e.
Roleplaying Quirks. I’ve always found tables like this to be a lot of fun when building a character, so I thought I’d include a few Savant-themed ones for your pleasure. See if you can spot the Easter eggs!
Scholarly Feats. It is no secret that the Intelligence-based Feats in the *Player’s Handbook* leave a lot to be desired. Included here are six new Feats that will hopefully alleviate that problem!
Magic Items. I create a lot of magic items for my home games, so I thought I’d try my hand at creating some for the Savant. I’m definitely open to feedback on these as this is my first public foray into magic item creation!
Culinarian. A bit of a strange concept thematically, but the “Monster Chef” is an archetype I’ve seen a lot of homebrewers try their hand at, so here is my take! Collect Samples and create Recipes in the same way a Wizard collects spells!
Orator. Move over College of Eloquence Bards, there is a new king of facts and logic in town! Play as a politician, lawyer, or general master of the spoken word.
Philosopher. What if Aristotle or Thomas Aquinas lived in the Forgotten Realms? This is my take on the non-magical “pure thinker” who has mastered *Words of Power*.
Rune Carver. Based on the old UA Prestige Class, become a master of ancient Runic magic with this Academic Discipline. Pairs great with the Rune Knight!
Scholarly Pursuits. A new addition to the Savant in the last update, I’ve included eight additional “Invocation-like” options for your genius to master! These are a little more niche than the base options, but I think they are fun nonetheless.
Changelog v4.7.1
- General // Changed features to work with the base Savant Class
- Personality & Quirks // Moved “Good Luck Charms” here from the base class.
- Feats // Master Linguist // Cut (Now the Linguistics Scholarly Pursuit)
- Feats // Quick Student // Renamed (Expert Learner)
- Magic Items // Doctoral Robes // Changed AC calculation, rebalanced features
- Magic Items // Staff of the Headmaster // NEW!
- Culinarian // Minor adjustments
- Philosopher // Words of Power // saving throws are at the end of each creature’s turn.
- Philosopher // Unwavering Will // Reworked
- Scholarly Pursuits // Seven NEW options (and Meditation).