Savant Class v4.7.0 - Patreon Update (Patreon)
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Hey all, here's an update to my personal favorite piece of homebrew - the Savant! I made some pretty simple (but significant) changes to the base class, some QOL tweaks to the Academic Disciplines, and a major formatting overhaul, so I'm interested to hear what you think!
Please keep any feedback constructive.
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I'll be updating the Patreon Exclusive subclasses over the next day or so along with the Savant: Expanded document.
Please keep all discussions of this update on Patreon (and off Discord) until I post the update publically (most likely tomorrow).
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Savant v4.7.0 Changelog:
- Proficiencies // Removed hand crossbows, rapiers, and whips.
- Starting Equipment // Removed the rapier option
- Adroit Analysis // Rewrote phrasing with the “Mark” keyword. Now requires your concentration. Small changes to list of characteristics you can learn.
- Perfect Recall // Added back in!
- Predictive Defense // NEW feature (replaced Unarmored Defense)
- Scholarly Pursuits // NEW feature!
- Wondrous Intellect // Combined and adjusted Intellect Dice & old Potent Observation.
- Quick Wit // Merged back into Adroit Analysis
- Accelerated Reflexes // Removed Ready action on initiative (became part of Keen Awareness), instead, you add INT to initiative.
- Quick Study // NEW feature (replaced Expert Student).
- Keen Awareness // Added options for your reaction on initiative rolls!
- Expert Educator // Removed!
- Flash of Brilliance // NEW feature!
- Predictive Expert // NEW feature!
- Potent Observation // Renamed (previously Flawless Observation)
- Unyielding Will // Reworked around Charisma saves and a new “mental Evasion” feature.
- Profound Insight // Reworked - Have some fun with your DM with this one!
- Undisputed Genius // Removed the Wisdom bump, added advantage on Intellect Dice.
- Archaeologist // Adventuring Academic // Clarified and reworked this ability to be useful.
- Archaeologist // Daring Determination // Cut the interaction between your Mark and opportunity attacks. Moved Dexterity Wondrous Intellect buff here.
- Archaeologist // Lore Master // Clarified that it is possible for you to learn nothing. Removed buff to this feature at 17th level. Added a buff to magic item save DC.
- Archaeologist // Master Archaeologist // Clarified that you can only recharge magic items that regain charges at the end of a long rest.
- Investigator // Student of Truth // Added the ability to use INT with Insight and a bonus to your Passive Perception score equal to your INT.
- Investigator // Rough & Tumble // Reworked with the new Wondrous Intellect feature
- Investigator // Adroit Defense // Reworked.
- Investigator // Ear to the Ground // Added a ribbon ability to force creatures not to lie.
- Investigator // Peerless Focus // Streamlined and Reworked
- Investigator // Master Investigator // Fixed typo, this is a 17th-level feature. Clarified how your Truesight works.
- Naturalist // Student of Nature // You can now use INT for Survival checks
- Naturalist // Survivalist // Is now a Strength save to escape your Snares
- Naturalist // Master Naturalist // Buffed Call of the Wild
- Tactician // Student of War // Added persuasion proficiency and a free Scholarly Pursuit from a limited (martial focused) list.
- Tactician // Tactical Commander // Removed temp hit points on Orders