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Hey all! Back with some brand new options for the Warlock. I posted this earlier in the week, but it needed some more time in the oven. After giving things a read-over (and changing some abilities around) I'm proud to present 7 Otherworldly Patrons, 7 Pact Boons, and 15 Eldritch Invocations! A lot of these are new, so I'm definitely open to your feedback!

The Archmage - An Intelligence-based Warlock patron that lets you dabble in the arcane magic usually reserved for Wizards and Sorcerers.

The Coven (Redux) - An unorthodox spellcaster that can cast weird magic and form Covens with other spellcasters that are down for that sort of thing.

The Elder Sphinx - Serve the immortal guardians of divine treasure with this warlock who can wield the magic of time.

The Great Wyrm - How is this not a thing yet?! An admittedly basic Warlock patron that emphasizes elemental damage (pro-tip, take the Elemental Adept feat).

The Primeval Growth - What if trees were really old and evil and wanted to form pacts with mortals who basically become eco-terrorists? Extreme Druids!

The Titan - Getting big and smashing things is really fun.

The Wild Hunt (Redux) - My take on a martial Warlock that (hopefully) isn't as busted or as flavorless as the Hexblade.

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Warlock Patrons, Boons, & Invocations by laserllama

At 1st level, a warlock gains the Otherworldly Patron feature. The following additional options are available to a warlock: the Archmage, the Coven, the Elder Sphinx, the Great Wyrm, the Primeval Growth, the Titan, and the Wild Hunt. For those with the willpower and time, arcane magic can be a path to great power.

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