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I went a bit overboard on it. It started off as a simple idea, but the more I worked on it, the bigger it got. I think my industrial design sensibilities from my old toy designer days took over.


I did the video screen first.

Then I decided I should make an actual machine to put the screen onto, and have foozles playing it.

As I was building that I started working out how the logic of how unit would actually operate.

I wrote a rule set for it. (reproduced below)

Then I realized that I needed an arcade setting, so I whipped up a backdrop with wall, neon, arcade style confetti carpet.

It still needed something, so I built one of those arcade change machines.

With a fancy backdrop, I knew I couldn't just do flat color characters, so I ended up tint shading them, and a did a light glow effect overlay.


And here's the end result. FOOZBALL, a game for Foozles, By Foozles.


I should probably do one of those ad brochures like they used to send out to arcade owners, to get them to stock new machines.


FOOZBALL RULESET:


FoozBall is a foosball game designed by and for Foozles. It is sexual in nature and you should check your local restrictions on public acts of indecency before purchasing a unit for your establishment.



Gameplay:

Upon the start of a game, the unit will ask each player if they are a Foozle or a Non-Foozle.


Players must then select their (current) gender. Male, Female, Shemale, Hermaphrodite, and Cuntboy are selectable.


Players will then be asked to choose (from a list) up to five items of clothing which they are wearing. (if a player is wearing more than five items of clothing, it is asked that they remove the excess items to make scoring fair and accurate.)



Scoring:

Unlike normal foosball which is based around a set number of goals, FoozBall uses a points system.


Each player has seven points. When a player scores a goal against their opponent, the opponent loses a point, and if the scoring player does not already have a full points bar, they gain a point back. Game play will continue until one of the players runs out of points.



Penalties:

For each Goal scored against a player, that player must remove an item of clothing. Once a player runs out of clothing, future penalties will instead be randomly chosen, involving acts of foreplay which must be permitted or performed. The fewer points a player has remaining, the lewder these sexual penalties will become. The list of available penalties will change depending on the gender of both players, and whether they are a foozle.


Once an item of clothing has been removed via game play, it remains off, and only sexual penalties will be incurred for further goal scores.


If the player who has been scored upon is a Foozle, penalties may also sometimes include having to switch to a randomly selected gender for the duration of play, or until a new gender-change penalty is indicated by the unit.


Winning:

The first player to run out of points loses the game, and the unit will then select a random sexual position from it's database, in which the loser must sexually satisfy the winner.


Prizes:

This game does not dispense prize tickets, however it does dispense individual foil-wrapped packets of LEWB™ Brand sexual lubricant. Refills of these may be purchased in bulk directly from any of the distributors listed on the back page of the instructional brochure.





...so, There ya go.


FoozBall!

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