Home Artists Posts Import Register

Content

Hello everyone and welcome to a new sneak peek of Lucky Paradox

I haven't disappeared yet, but as I was concentrating all my efforts on finishing the Alpha of the next update, I decided to postpone the progress report for a week.

Now that it has been finished, I can conclude that it has been much harder to finish than I thought, although I think it has been for the wrong reasons.

During each update I like to not only add new story content, but also new features and improve what was already done, in this case it has been the new gallery, the projects and Clara's potion store, the problem has arisen by mixing all these improvements in a single build (Android).

Since the beginning I have tried to give the greatest amount of accessibility to the players, so that they can enjoy Lucky Paradox with as many conveniences as possible, and this includes the Android version, however, this time it has been a big part of the problem I have had to face during this update.

Lucky Paradox from its conception is a game that, despite starting small, always had a very ambitious future focus, with a large amount of content, lots of interactions and features, something I've stayed true to so far. For certain parts of the code, I like to test months in advance and make some prototypes with concepts and ideas before applying them to the game, something that happened with potions and special dates.

However, many of these ideas have a bottleneck and that is the Android version.

The Android version not only needs parts of special code, but it also needs to rethink ideas, redesign the interface to be comfortable to use the horizontal touch, needs a huge compression (Since Lucky Paradox already exceeds 18.000 images and has hundreds of animations at this point), slower testing time to those on PC (Compilation that takes 40 min and testing is slower on phone) among many other drawbacks.

And if this were not enough, I must add the new versions of Android (which sometimes are problematic after Android 11, and I must redo a build already completed) and the little support that the game engine I'm using has in this regard (apk builds).

In a few words, it's a frustrating experience... 

With this last update I think I have reached a point, where each of these aspects have reached a limit that’s difficult to handle, and if I must be honest, I feel a little scared to think about what is still to be implemented in Lucky Paradox (which is quite a lot). Following the logic, it's easy to think that each future update will become more difficult and will cost more time to adapt to Android.

If you ask me... Right now, I don't know what to do....

I'm investigating alternatives like using Joiplay or using a much more aggressive compression method, but, still, some problems remain unsolved.

For now, I will continue evaluating what to do next, maybe with the passing of the days I will find something, but right now I feel an internal conflict.

As for the development, I have added a little extra content to give the first option of growth to Clara, it is a joke event, but I thought it was funny to add, so I decided to leave it, I think that more than one of you will laugh because of the bizarre situation.

The potion store was already implemented in the base game 100%, with four girls now (Yui, Shizuka, Kaede and Clara), but more will be included progressively in the future. Also, the base code for the Shrink Potion is finished, although there is still no added content, so it will remain hidden for now (waiting for the next update).

The new gallery has been added to the base game (Before it was only in the Cheat version) and with it we have added variations of the girls with the growth potion (Naked of course xD), so you can enjoy the variations without the need to buy a new potion.

Also, a lot of little details, sound effects and some new music arrangements have been added, but there are too many, and and it's already a very long post lol

As always, I will be willing to listen to your advice.

What is your opinion about the Android version?

As always, I send you a hug from afar and wish you have a great week.

And see you soon with more news!

Files

Comments

Long Tran

Thnx for the update! As for tbe build? Well, I personally prefer PC cuz it's the most reliable and accessible for these kinda games but that's also cuz... while I like portability, i don't have the best options for that yet. Only got my desktop atm. I hope the android build dev goes well though.

Bgile Munro

I could care less about android since I only play on the PC. If the Android version is a hassle I would dump it, but of course I'm biased.

Anonymous

PC exclusive here as well, so would be fine with android being left out. Perhaps you should make a poll to see how many people even use / prefer the android version to see if it's worth all the trouble?

Anonymous

I'm an Android user, from my experience (I know nothing about making a game) it doesn't matter the size of the game on Joiplay, Harem Hotel for example is 10GB or so and I had no issue getting that to work on Joiplay. There's also games like The Headmaster that just had to drop Android due to the size of the game, the creator included the instructions to transfer save files, which seems like the only really important aspect of it. It was mostly just saying where to access the saves in the phone and the rest is pretty standard for anyone using 7zip. I will say, I did have to use my PC to actually get the files in the right place. My phone, even with 7zip installed wouldn't allow me to move the files and transfer the save. Which will also be necessary every time the game updates, but that doesn't seem like a big deal. So as an android user, just tell me where I can find the save data and taking the game to Joiplay is no issue. No idea what it's like on your end, but I'm sticking with you at least.

Ian Bockmon

As an android user and having experienced the issues you're referring to, I understand completely the dilemma you're facing. I love the story, so no matter what I'm sticking with it and you, even if it means switching the means of play, be it JOIPLAY or PC. I'm invested and I won't be going anywhere :)

Anonymous

I had problems with big files to build for Android too. One moment I stopped build APK version :(

Anonymous

I've play on Android. Dedicated version is nice, but isn't really necessary. JoiPlay works like a charm - reliable, fast and nice to handle. Besides, it allow to update games without reinstallation. So if you decide to ditch Android-version we still have game through JoiPlay and will have faster updates. Win-win to me.

Stawer

It seems that I have been doing things wrong by not using Joiplay omg lol

Anonymous

Don't take me wrong - it's some of quality badge - Android version from a developer :) But! As far as i know - problem with big apk will only be worse. So, IMO - if we will have only Win version, that can be run through JoiPlay - we will be good. Maybe, you'll need to write some instructions for users how to play in JoyPlay, but we will manage. For the eyes of Sasha:)

Crackalackin

If dropping the Android version makes things easier, I say go for it. It's where I primarily play for convenience. I'm all about giving joiplay a shot if I really need to be portable (I don't lol), otherwise I'll be just fine on PC.

NakedAlice

Yes, the post turned out to be quite informative and long and I like it. I'm glad you tried to do so many things at the same time in this update. It all looks great

NakedSunFlower

Great update! It all looks good. You've done a good progress! Keep up the great work!