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Hello everyone and welcome to a new sneak peek of Lucky Paradox!

This week has been a little weird in terms of the work I've been doing. I've put in a lot of hours, but I feel like I haven't made enough progress because of the Stawer of the past.

Let's put this in a didactic example:

Since I started the first Lucky Paradox demo until now, I've learned an awful lot along the way. So, while trying to refactor the old code to the new interface... the horror... The code has been a complete chaos and I concluded that to continue working on it would be foolish, so I started refactoring all the code creating the character profiles... But the problem is that it's not hundreds of lines of code... it's thousands... Also, I must add that I want to keep compatibility with the old save games, so I've spent many hours full of frustration and stress putting some order.

But not everything is as bad as it sounds.

Twenty-four characters have already been included in the character roster and the interface has been written and designed from scratch to provide greater convenience. We will see the characters sorted according to our relationship level. A new layer of depth has also been added to the secondary girls, so that we can earn love and depravity points with them.

From the beginning we will have all the characters available, but we will only see Prim, since the rest will remain hidden. The amount of "?" indicates the amount of letters that the character name has, for example; Maxy = ???? or Layla = ?????.

Let's see it with a picture.

For old games you have to play for a few seconds for the interface to synchronize. At the beginning this box will be completely empty, but in a few minutes everything should work correctly.

I am working on the profiles of all the inhabitants of Argleton. All of them are detailed, include alternative clothes and data that we will be able to get, similar to how it works with the main girls.

Daisy has received a graphical update, as the previous one was not yet upgraded to the current character standard. This will be useful for the arrival of her side story.

The same has happened with Helena and the new Argleton library. Although the locations have not yet been programmed, as there is still work to be done with the Pier and the Beach.

For now it is impossible to unlock the character profiles of Daisy and Helena, but they will be included in the restructuring of the story. Two introductory mini events will be added for this, like what happens with Bonnie in Yorokobi.

I've also been reorganizing the old story progression to start preparing for the restructuring of the beginning of the game.

And that's all for now.

I plan to release an Alpha version of LP as a test of the new game interface in the next few days. It won't include new content, but it would be helpful to get your feedback: Game compatibility, optimization and general design.

I want the interface to be as perfect as possible <3

And that's it for today.

I hope you have a great week and see you soon with more news <3

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Comments

Anonymous

Holy moly

PhageT4

All looks very good for now! I'm really looking for to see these new features ingame nwn You are doing a great work, even if u feel like it's slow, all the work u put on, will be reflected in this update and future ones ^^ keep it like this, all looks amazing &lt;3

MasterWizard

Looks awesome! I’m really excited and it will be a great improvement. I love the new character page list and the library looks incredible. You have come a long way but you are doing an amazing job and I believe you can do it. Keep up the good work Stawer! &lt;3

Quinfax

😎

TougeZoom

Docklady boobies ftw! lol. Very excited to see the new digs on the side girls....and more on the mains! :) Roxy is best girl, yes....although Prim seems to have been left in the dust. xP

Anonymous

Great work! Love the UI redesign! Am I the only one that thinks Liz definitely needs a route?

Canade

👍