PUBLIC RELEASE - v0.19.7 - CREATE A CHARACTER APPEARS! (Patreon)
Content
The weekly update has been released!
The Create A Character... Character... is here! Yes, it's time for the grand unveiling of the character that everyone helped build over the course of two whole livestreams! Also, a long-awaited fix to the UI, reverting the textbox size back to the old size, and allowing text to stretch across the full width rather than bunching all up to the right. Plus, a whole buncha bugfixes! I hope you enjoy! :)
NOTE:
It's my birthday next week, so I'll be taking two weeks away to spend the time with family and recharge my batteries. And also probably scribbling out scripts and story drafts because I just can't help myself :P
KNOWN ISSUES:
Due to the necessity of changing the User Interface some screens (such as the skill, inventory, fighter and crafting screens) haven't had a UI pass and look kinda janky. All this will be fixed in the next few updates, so please bear with me until then. Thank you!
CHANGELOG:
- UPGRADE: The underlying Ren'py SDK has been upgraded to 8.1.1! This should hopefully solve all of the isues people have been having on Android, as well as a number of minor bugs on Windows, Linux and Mac as well! The upgraded version won't work on 32-bit systems, however, so I've added an extra download for Win/Linux users on 32-bit (if you're not sure, then you're almost certainly not on 32-bit and you can just grab the default download)!
- Viola: The new community-created character is finally revealed! Viola Zann! Just head to Lily's bar after the events of 0.19.3 to meet her!
- Viola: After meeting Viola, you can talk to her in the bar and learn a little more about her
- UI: HUGE User Interface refurbishment! Because of the discrepancy between the early game and late game renders, the cutscene bars were causing ugly issues when overlayed by textboxes. Because of this, I have decided to shrink down the new textboxes to better fit the old bars. Along with this change is the following:
- UI: Character titles have been temporarily removed! I have a better idea of how to incorporate them in a more attractive and less forceful way, but I need to polish it a bit, so for now they're hidden
- UI: Prefix "think" and "speech" images are now attached to the start of each dialogue line, so they follow the text rather than occupying a fixed position!
- UI: When no paperdoll (side image) is on the screen, dialogue text will expand to fill the textbox - no more bunching up to the right!
- Misc: Removed the "are you sure you want to..." confirmation when you cancel power or lead usage. Too many clicks!
- Bug: It was possible to try to confront Lily in the evening, resulting in an image error. Now you are forced to let her sleep, you meanies
- Bug: Added a line of code to prevent Jessica from popping up in scenes she isn't supposed to be in. She's just so worried about you!
- Bug: Some of the navigation icons had artifacting, and not the fun green girl kind!
- Bug: Telling Chloe to go to her room for naughty fun with her assassin form kept you in the war room. Now you will move correctly!
- Bug: The Goons were overlapping the text in the train and roadblock maps. They've been told to shuffle a little more to the left
- Bug: The Dread Arc rises from his seat and his form grows to fill the chamber, the shadows themselves seeming to reach out and trail around his gargantuan form, lit only by the flickering light of a single computer screen. Silently, Typo Hero steps forward and raises his sword...
I hope you enjoy this week's update! Next Early Access update will be Monday, 14th of August.
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PC/LINUX (32-bit): ARC - WorkUpload