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Finally, she's here. Probably the hardest and most frustrating model I've worked with. First I have to rig the face and hair from the ground up and then there's errors in the texture that the devs have seemingly overlooked. It was countless trial and error, like all mod porting processes, but more so than all the other mods before this. 

Luckily, I had help to make a few things possible and a bit easier, so shoutout to them (you know who you are). All of her facial expressions extracted from the original game are incorporated to her blendshape/morph list so some of them are a 100% accurate. The hair also has adjustable 2 colors (see the image above).

At the request of the client this has 4 eyebrows, 1 eyeshadow plus 4 more (listed as face tattoo for an extra layer), 2 cheeks makeup, and 5 lipstick styles. Like Lynn, a face skin/texture with built-in SSS (subsurface scattering) for Meta body is also included.

Read the README1ST.txt for the complete list of items and requirements.

* 2 LRE face skins (asset file, character cards and PSDs) and ABM version are in the EXTRAS folder. Delete unneeded files if you value your space.

* If you're gonna use the ABM version just move the eye height slider down by 22 (85 to 63) points. This is because when the character loads, the eyes move up higher than where it should be.

* An alternate eye color can be used for dynamic eye highlight. Read dynamic eye light.txt for instructions.

* Don't forget to open HSResolveMoreSlotID and save changes to be able to add her cannon as a separate item in Studio NEO.

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Comments

Anonymous

So Extreamly satisfying! Thanks!

Daniel Guan

Next mod is who

tombcrux

Stay tuned at 30th of December when I'll make that announcement. She's from the Warriors series so it's a low poly model.