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This is actually the first mod that came from the same game as another character I ported. I thought it was gonna be easier, but then I found the side hairs have no proper rigging.

Expect some clipping of the hair, mostly the front left side, in various positions and clothing. The reason being the original model has a long neck. Extending the head any further will cause more issues so I did my best rigging the right side and back/left side hairs from scratch again. That left hair is actually the back end of the long hair draped over the shoulder which made it even harder.

Additional eye closing morphs are added to the corresponding ones so the eyebrows don't drastically change when blinking. The default setup just reuses some existing morphs which will definitely mess with a custom head set-up if you don't add your own blink morphs; which I failed to do in my older mods because back then I hadn't learned how do do it. About a quarter of the expressions are referenced from the game, the rest I based on the default HS head and a few real ones from the internet.

Read the README1ST.txt for the complete list of items and requirements.

* An alternate eye color can be used for dynamic eye highlight. Read dynamic eye light.txt for instructions.

* If you prefer the ABM(additional bones modifier) version of the head, read the instructions on how to install in README1ST.txt. Delete unneeded files if you value your space.

* An animated cherry tree mod package is included for the scenes in the folder.  Credit goes to polymore for the mod. Check README.txt in cherry tree + petals folder for more details. Don't forget to open HSResolveMoreSlotID and save changes to be able to add the objects in Studio NEO.
Note: hhcherry_blossom_tree.zip was already shared in the Illusion Soft discord so if you already have it, you can just install the petals from hhpetal.zip.

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