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Let me start by saying I'm very sorry for the long wait. This has been the most tedious work I've ever done for a mod. 118 out of 130 bones were used for the blendshapes/morphs. I've scoured Japanese Google, viewed hundreds of pictures and watched many videos including a complete TV series so I could find and match a specific facial expression. The fact that this model is based on a real person (with a few tweaks by the original developers of course) in my honest opinion calls for this kind of research. It's understandable that one may think this is insane or not necessary but I just couldn't resist. Some may not like a mouth morph or two but what's done is done.

Read the README1ST.txt for the complete list of items and requirements.

* The mask and earrings have 2 color options. I couldn't find a port of her signature weapon as I've yet to learn porting and also couldn't find the time to do so. 

* 2 LRE face skins (asset file and character cards) are now in a separate folder to lighten the file size a bit, so if not needed just delete. 

* The alternate hair set is there to fit with the mask worn up front. A character card for this appearance is included. On the other hand, the first card uses default hair and mask worn on top (see left half of the image above).

* An alternate eye color can be used for dynamic eye highlight. Read dynamic eye light.txt for instructions. You can see a preview at right half of the image above; there are multiple point lights but only two are deliberately made visible on the eye at this angle.

* Don't forget to open HSResolveMoreSlotID and save changes to be able to add her mask as a separate item in Studio NEO. You have to manually color it in Renderer Editor. Use the character card for reference. 

* If you're ever gonna use the ABM version (good luck) I might upload the blender file later for easier reference because just a screenshot of the bone names won't help anyone. 


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Comments

Ryonani_FC

Just did a quick test drive of all the expressions and whatnot. Solid work as always. That being said, I feel that, there's an imbalance between the strength of Mumyo's eye and facial expressions. Like, The eye expressions feel alittle weak in the eyebrows, where as the mouth expressions are bordering on over-exaggeration. It's not that big of a deal, as alot of these things can be remedied via ABM, or smart use of blendshapes, and I definitely appreciate the difficulty in trying to work expressions into a model based off of a real person. I'm not sure what your plans are after this, but I know I've mentioned revisiting some of the older DOA5/6/VV heads, and giving them the ABM treatment (we still don't have a decent Tamaki to work with!) Of course, what you do next is up to you.

tombcrux

Regarding the expressions, I expected that would be the case. I guess it's just me being adamant in copying the real life picture references. Yes the eyebrow expression intensity depends on the person (just look up Emilia Clarke). Suffice to say, I can see the point in Haru's being somewhat weaker or just too weak. Next up is Oichi from the same game. Since her face isn't based on a real person (but maybe inspired by some celeb?) maybe I will turn the eye expressions up a notch.