R20Converter v0.9 released! (Patreon)
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Finally! An update to R20Converter! Wooooooooooo
This one was both fun to make and extremely frustrating. Two new big features here, the first one is the all new fancy UI that I am so happy and proud of! I also updated the video demo, which showcases the new UI (at 3:20)
The second big thing is the Mac build. That was the frustrating part, and it made me not want to touch a keyboard ever again in my life. But now it's done, I hope I won't have any more problems trying to get something to build a nice DMG/APP for Mac users in the future!
Apart from that, there are all sorts of small fixes since the last release. While 0.8 was released in January, there were 13 small bugfix releases since then (I've just been updating the file in the same post), and the 3 major things in this release is that the world that is generated is using the database format from Foundry 0.6.5, which means no more world migration is done by Foundry when you first launch it, the new UI where a lot of time went and I hope you all like it, and the Mac bundle, which I'm sure will make many of you happy.
I was hoping to achieve two other major features for this release : Optimizing the asset images so they use less space (no duplicates) and are easier to import into The Forge, as well as fix support for non-dnd5e systems (Note: no character sheets would be converted, but you wouldn't need to manually edit the world.json and the actors wouldn't be broken anymore).
Unfortunately, the Mac release took way took long (3 full 12+ hour days of work rather than the couple of hours I was expecting it to take), so I didn't have time to do the other big features, but I'll get to them soon enough and hopefully it won't be too long before 0.9.x is released with those features.
Thank you all for the support and your patience.
I hope this works well for everybody, I welcome all feedback, so if you have any, feel free to comment!
Thanks,
KaKaRoTo
Update: Yep, we're already at 0.9.x because there were a few small bugs in the initial 0.9 release, so I've fixed them and updated the release accordingly.