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Beyond20 has just been released, woooo!


As many of you know, I've been completely submerged with all the work needed on The Forge, but I've been stealing a few hours here and there this week to work on Beyond20 because I wanted to make a release this week as there were some rather big bugs (especially stat blocks in the new encounters not working). I worked on it all weekend and finished all the bug fixes I wanted to include as well, and now it's ready for you to enjoy.


The big new feature is the Discord Integration, which you can see screenshots of it above. I had a lot of fun writing that, and there's of course a lot more that can be done with it but for now, it's functional and I love the visual result. Feel free to test it out and give me your impressions. And let's cross our fingers that it won't take down my server with it! :D


As usual, Chrome doesn't like it when an extension requests permission to access more than one site, so it's "pending review", hopefully it takes a few hours, not a few days, but as soon as it gets cleared, you should see the update arrive in the chrome store. Also as usual, Firefox approved it right away, so it's already available to all Firefox users.

Update: It's out now on both Chrome and Firefox. Only took Chrome 18 hours this time to approve it, I call that progress! :)


Enough chit chat, here's the full release notes, and change log : 

 

Wow, it’s the Vee-One Release!
Alright, the v1.0 version doesn’t hold any particularly special importance. I started releasing Beyond20 ten months ago with v0.1 and this is the 10th release since then. This release is still a pretty major milestone as I’m releasing a new feature in Beyond20 that I’m sure many of you will love. I didn’t know if I would be able to do it, but it turned out to be easier than expected, and I present to you : Discord Integration
You can now invite the Beyond20 Discord bot into your servers and have all your rolls sent to Discord. Be aware that you can either send to Roll20 or to Discord, not both at the same time. Since that limitation is not there for Foundry VTT, I’ll try to find a way to achieve the same thing with Roll20, though I’m not sure if it would be possible.
One other thing of note in this release is that I’ve received my first external code contribution. Thank you Jeremy ‘@jaypoulz’ Poulin who implemented the option to add the dexterity modifier as tie breaker to initiative rolls.
This release also fixes (for the third time) the changes to D&D Beyond’s Encounters page, allowing you, once again, to roll from the stat blocks of monsters directly in the Encounters or the new Combat tracker.
There’s plenty more features and a whole lot of bugfixes that made their way into this release and, as usual, you can read the full Changelog below. I wanted to do so much more, but saying that I’ve been busy for the past 2 months would be the understatement of the year, so I had to bump some of those features for the next release, but hopefully the Discord integration makes many of you happy and makes up for any feature you may have been waiting for.
I expect v1.1 to be ready in a month or two, to keep up with my usual release schedule, but I’m dedicating most of my time right now to a new business project I’ve started for hosting Foundry VTT games, so things may be a bit slower than usual in the coming months. With my new business, The Forge, my aim is basically to have a user experience resembling Roll 20 when it comes to game and user management but with the powerful Foundry VTT as the core technology behind it. And of course, I’m doing my best to make it as stable, polished and user-friendly as I’ve tried to do with Beyond20. Check it out if you’re curious, but do note that it’s currently still in beta and I’m not taking subscriptions just yet other than offering beta access for my patrons.
As usual, I can’t end without saying a big thank you to all those who supported this project and who contributed in one way or another. A big thank you to my patrons of course, who are making this possible, and to the 15226 chrome users and 1611 Firefox users (as of today, March 16th) of the extension who are using it, sharing it with their groups and friends, and who write reviews and send me praise/encouragement every day. Thank you all!
If you find Beyond20 useful to you and it helps you in your games, please consider supporting me, either on Patreon, Github or Ko-fi.
Thank you, and happy rolling!


And the Changelog : 

  • Feature: Added Discord integration via the new Beyond20 Discord Bot!
  • Feature: Add setting for adding a dexterity tie breaker to initiative rolls (Contributed by Jeremy ‘@jaypoulz’ Poulin)
  • Feature: Track the monster stat blocks from the new encounter page and combat tracker
  • Feature: Add support for parsing the avatar of the character/monster and preview image of attacks/items/spells (used in Discord integration)
  • Feature: Improved dice formula parsing for D&D Beyond integrated dice roller
  • Feature: Use “Display in VTT” button only for spells/items that do not generate attack or damage rolls
  • Feature: Add support for parsing “+ your AC” or “+ your Armor Class” dice formulas in description text
  • Feature: Allow manually selected super-advantage to remain active when rolling with features that force advantage (such as the Rogue’s Assassinate)
  • Feature: Roll20: Improve display of Temp HP when assigned to a token bar
  • Feature: FVTT: Add support for HP sync with worlds using the Simple Worldbuilding System
  • Bugfix: Fix Quick Roll feature not working properly for spells when character has available spell slots
  • Bugfix: Fix rolling attack roll for weapons affected by magic items
  • Bugfix: Reset roll type key modifiers (shift, alt, ctrl) when window is unfocused to prevent wrong state in cases of Ctrl-Tab for example
  • Bugfix: Fix support for disadvantage key modifier with Ctrl/Cmd on Mac OS
  • Bugfix: Fix the use of the proper modifier in formulas that have “+ your proficiency bonus”
  • Bugfix: Apply Hexblade’s Curse critical hit on 19 for all attacks, not only weapon attacks
  • Bugfix: Fix Monster skill checks not adding the modifier when rolled from the new Encounters page
  • Bugfix: Fix rolling of weapons with no item properties, such as Maces
  • Bugfix: Fix negative modifiers not being applied to damages when using integrated roller
  • Bugfix: Consider Vehicle stat blocks as Monsters with regards to the whisper monster rolls setting
  • Bugfix: Don’t consider the “0 hit points by this damage” for the Demon Grinder Vehicle as a damage of type “hit points by this”
  • Bugfix: Roll20: Fix syncing of temp HP with token bars
  • Bugfix: FVTT: Fix updating initiative on combatants already in encounter
  • Bugfix: Firefox: Fix condition tracking not working properly
  • Misc: Various small miscellaneous fixes
  • Misc: Add The Forge (https://forgevtt.com) as a whitelisted FVTT server
  • Misc: Add transparency to the roll type indicator to make it less conspicuous


That's it, enjoy! :)

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