Alice's Intermission is going steadily. (Patreon)
Content
My next animation, Alice's Intermission, slated to release for the 5th of February, is going steadily.
While the animation itself, at least for me, isn't as good as Sierra's Ceremony, it's still at the level of Surrender to Suu and above animations previous. It could be better, but as an introductory animation to Alice, I'm fairly happy with it so far.
I've said before that this animation won't be as long in runtime as Sierra's Ceremony... However, after finishing work on the planned public segment of Alice's Intermission, the runtime is actually slightly longer than the public segment of Sierra's Ceremony - coming in at three and a half minutes..
Meaning that I need to create a similar amount of animation for the supporter exclusive segment, to balance the two parts. It's only fair.
This is an issue, because it obviously took some time to create the Alice rig, and gather other assets such as the knight armour and location models especially for this project... Meaning that I couldn't start work on the animation itself until later in the month.
In comparison, I started work on Sierra's Ceremony on the 6th of December, but start work on Alice's Intermission on the 19th!
Basically, I've accidentally made myself create a longer animation in half the time of the last... Sacrificing quality, and giving me a deep feeling of burnout and crunch.
Unless I push back the release, I have no time to re-render or fix any segments that turnout broken or glitchy.
In terms of the next animation, I plan to create another poll. But instead of creating another character, I'm looking at making something with the assets I already have. Essentially giving myself more time to make higher quality work.
Regardless of all this, as I said, I'm generally happy with this animation. If I wasn't happy, I'd certainly push the release back. And Alice's rig is also a beauty to work with and I hope the MGQ community appreciate the work.
Thank you all for supporting me 🐍❤