Home Artists Posts Import Register

Content

My next animation, Alice's Intermission, slated to release for the 5th of February, is going steadily.
While the animation itself, at least for me, isn't as good as Sierra's Ceremony, it's still at the level of Surrender to Suu and above animations previous. It could be better, but as an introductory animation to Alice, I'm fairly happy with it so far.

I've said before that this animation won't be as long in runtime as Sierra's Ceremony... However, after finishing work on the planned public segment of Alice's Intermission, the runtime is actually slightly longer than the public segment of Sierra's Ceremony - coming in at three and a half minutes..
Meaning that I need to create a similar amount of animation for the supporter exclusive segment, to balance the two parts. It's only fair.
This is an issue, because it obviously took some time to create the Alice rig, and gather other assets such as the knight armour and location models especially for this project... Meaning that I couldn't start work on the animation itself until later in the month.
In comparison, I started work on Sierra's Ceremony on the 6th of December, but start work on Alice's Intermission on the 19th!
Basically, I've accidentally made myself create a longer animation in half the time of the last... Sacrificing quality, and giving me a deep feeling of burnout and crunch.
Unless I push back the release, I have no time to re-render or fix any segments that turnout broken or glitchy.

In terms of the next animation, I plan to create another poll. But instead of creating another character, I'm looking at making something with the assets I already have. Essentially giving myself more time to make higher quality work.

Regardless of all this, as I said, I'm generally happy with this animation. If I wasn't happy, I'd certainly push the release back. And Alice's rig is also a beauty to work with and I hope the MGQ community appreciate the work.

Thank you all for supporting me 🐍❤

Files

Comments

Leeroy

Please don't burn yourself out trying to reach a specific date, it's much better for everyone if you take your time and work at a sustainable pace. Take care of yourself, a little extra waiting won't hurt.

rada660

Why not also do a poll asking for either an animation or a new character model. Since you release the rig free to use, you could make it patreon exclusive. And im pretty sure people enjoys your rigs. Then depending on what wins then you do a poll for the subject of the animation or which new character to be rigged. In doing so, whatever the poll wins, it would block the other. As such, if a new rig win, mo animation that month. If animation wins, obviously, no new rig. This way, you could dedicate your time to the chosen task alone while delivering high quality work as always. And having a whole month for a rig also means you can push more details to them. Or just have an extra free time when rig is done and not yet to the next month. After all, like anyone else. You need breaks and there is no harm in taking some when it is required. As long you do announce it. When it is, you'd be surprised at the amount of support for that decision you'd receive.

elasid

I don't think I'll ever do this. I'm keeping the goal of at least one animation per month. I may alternate between creating animations with unique characters each month. So one month, I'll make an animation with the assets I already have, and the next month I'll create an animation with someone new. If I plan far ahead enough, I could split up the work, and start working on the rigs early. So when I'm working on an animation with assets I already have, give myself a head-start by working on the rig for the next months animation. Giving myself more time to get ahead, and not making it so that one month I'm super busy, and the next I'm chilled back and taking it slow. After I finish Alice's Intermission, I may create a poll with what new characters people want to see. Then, I can start the rig earlier, instead of waiting until the next month.

elasid

I'm doing alright from time to time. If I ever all into a bad place, I can easily just delay the animation. Thankfully, everybody has been exceptionally understanding and supporting me with the option of delays.

Steve

I have watched other animators go through this exact scenario of locking themselves to a hard schedule and then running themselves ragged to keep up. Most of them eventually decided that a hard schedule was stupid as some animations are just less time consuming than others. They now release content as it is ready. Sometimes they can get 2 simpler animations in the same month. Other longer and more complex animations take more than a month. Maybe take a poll on maintaining a rigid schedule is entirely necessary. I would rather you maintain quality at the expense of time than release something you feel is lackluster or rushed while exhausting yourself in the process.

Alec Williams Baxter

Slow and Steady Can't rushing amazing like yours. Keep it up ^^. But don't overdue on yourself and get plenty of rest

Jonbrogaming123

Elasid your animations have always been my favorite things. Imo if you feel the need to push back release I can wait. I know it will be good no matter the wait is.